Mirror's Edge Catalyst Reviews
Faith is restored to a visually striking world she deserves in the return of the first-person parkour title – but, as with the original, niggles stop it achieving greatness
For hardcore Mirror's Edge fans, Catalyst is a wonderful love letter from DICE that rewards the passion of this relatively small group.
Mirror's Edge Catalyst is a fine successor to its 2008 predecessor in many regards, but a flat story makes for a significant stumbling block.
Mirror's Edge Catalyst's unique take on first person parkour is something that no other game or series manages to deliver. Due to this, even when it stumbles, it's easy to look past its faults, simply because it's so damn unique and novel.
Having had a great chance to digest the experience of Mirror's Edge Catalyst, I'm left with an open-world experience that doesn't sit on the crutch of weapon-driven combat, and instead lends gamers with a robust parkour system that is extremely rewarding and satisfying, all of which is set in a city that is truly worthy of a screenshot at every turn. It's a story that is touching, powerful and will have you invested in its characters. Mirror's Edge is back and it is here to stay.
The wait for a follow-up to Mirror's Edge was certainly a long one, but now that Catalyst is finally here, we can say the wait has so been worth it.
First person parkour is just as much fun in Catalyst as it was in the original. The new combat is a noticeable improvement, and the open world makes this a much longer experience than its predecessor.
DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror's Edge was all about. Mirror's Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors.
Catalyst is as close to a definitive version of a Mirror's Edge game as we're likely to get, despite retaining some of the first game's issues.
But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
If you can look past the weak story and the dull characters, Mirror's Edge Catalyst has some of the best gameplay mechanics on the current gen by far.
Catalyst is not a flawless reboot, but it remains a very deep experience, filled with well-designed quests and interesting secondary activities; most of all, the game takes advantage of the environment in a clever way, making it strongly interactive for the players.
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Having more missions like that to look forward to ever since finishing the story and those frustrating 13 hours is a reward of sorts, right? If you're a fan of the original Mirrors' Edge, this will probably be a no-brainer, but Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
DICE's reboot of a flawed modern classic fixes old problems while introducing new ones all of its own.
Mirror's Edge Catalyst is a gorgeous game that nails the free-running experience that fans want, but lacks an interesting narrative, compelling combat, and a fast travel system that will likely leave many fans disappointed.
Mirror's Edge Catalyst continues in the series tradition of being a divisive game. If you loved the original Mirror's Edge, you will likely love Catalyst as well. On the other hand, the same issues that some people had with the first game are still present in Catalyst. This doesn't feel like it's going to win over any non-fans of the franchise. Yet, I wouldn't say that is a bad thing. Mirror's Edge Catalyst knows exactly what it is, and more importantly what it is not. It is a stylish platforming game that just so happens to be in the first-person perspective; it is not a shooter, and it is not for everyone. The change to an open-world map was a huge gamble, but it paid off. This is a more-realized version of the original Mirror's Edge, and is a fun game in its own right.
Mirror's Edge Catalyst seems to suffer from the exact same shortcomings as its predecessor. It has a weak supporting cast, a forgettable story, and it simply doesn't know how to engage its players on a narrative level.
Catalyst introduces significant structural and design differences that don't fit with what made Mirror's Edge so special. Those decisions turn a tight, streamlined thrill ride into an overstuffed and undercooked bummer of a reboot. If another Mirror's Edge comes our way eight years from now, hopefully its designers will look back to the original game for inspiration and avoid the urge to fill it full of videogame clutter.
At its core, Catalyst's expansion to an open world is a misfire. While side objectives like time trials, dead drops and an entire asynchronous multiplayer functionality make for a longer playtime, it comes at the expense of refinement. Catalyst's direction feels like the opposite of what people have been quite explicitly asking for since the original game came out. As a result, while its breathtaking leaps and adrenaline filled ascents are great in their own rights, Mirror's Edge feels like it has spent the last eight years standing still rather than moving forward.
At its best, Mirror's Edge Catalyst is a joyous flight across the rooftops of a gorgeous city, with a grace that belies the weight to Faith's movement, but DICE seem to forget this on a few occasions, dragging it down with combat that brings the free running to a halt. It's a fantastic game at times, but just as with the utopian setting, there are problems that lie breath the surface.