Mighty No. 9 Reviews

Mighty No. 9 is ranked in the 7th percentile of games scored on OpenCritic.
5 / 10.0
Jul 5, 2016

After a Kickstarter project that has received more than $3.5 million (US), and many delays in the development, the expectations were high regarding the game created by no other than Keiji Inafune, the creator of Mega Man. Seen as a spiritual successor of a franchise that is loved by a dedicated fanbase, the game was seen as a way to scratch that itch: the need of a fast-paced action platformer like its blue bomber cousin. Unfortunately, the result is not as strong as it could have been: this is not a Mega Man game and is not as fun as its ancestor.

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5 / 10.0
Jun 27, 2016

At the end of the day, Mighty No. 9 is simply an average game. That is not a terrible thing, it is not what I would call a bad game. Certainly the hype surrounding it helped to elevate expectations that it did not and probably could not have met, so tossing aside the Mega Man comparisons and taking Mighty No. 9 for what it is? You have a bland-looking game with some interesting mechanics that deliver some entertainment without doing anything to make itself a memorable experience. There are worse things than that, but there are also better.

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5 / 10.0
Jul 2, 2016

Mighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues.

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45%
Aug 22, 2016

Mighty No. 9 promised many things to the fans of the legendary Mega Man, however developers weren't able to keep their huge promises. Instead of an entertaining platformer we received an uninteresting game, which tries to hide its flaws behind hardcore difficulty. Simply said, that's not enough for a modern player.

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Metro GameCentral
Top Critic
4 / 10
Jun 21, 2016

As an homage to Mega Man this is almost a complete failure, especially given the only successful elements are those that have the least to do with the original games.

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Jul 22, 2016
Mighty No. 9 - Easy Allies Review video thumbnail
USgamer
Top Critic
Jun 22, 2016

Mighty No. 9 contains the seeds of a good platforming franchise, but for now they're exactly that: Seeds. In its current state, Keiji Inafune's intended successor to the Mega Man series lacks creativity, joy, and character – not to mention several weeks' worth of polish.

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4 / 10.0
Jun 20, 2016

Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre. Mighty No. 9? More like Shitey No. 9!

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Jul 1, 2016

Mighty No. 9 is a trying experience, good when it works but exhausting when it doesn't.

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Jun 20, 2016

From New Super Mario Bros. to Rayman Legends to Legend of Zelda: A Link Between Worlds to the recent Doom reboot, we've seen games that mix twenty-year-old styles with modern visuals and new ideas and the results have been great. Mighty No. 9 isn't in the same league. Instead, it looks and feels like an amateurish homage to Mega Man with bargain-basement production values and a ridiculous difficulty level. While fans will find something to love in its hardcore gameplay and old-school character design, non-fans should steer well clear.

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Chris Wray
Top Critic
4 / 10.0
Jun 23, 2016

Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment .

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40 / 100
Jun 25, 2016

But it feels like instead of putting time into multiple engrossing levels to experience, the player is instead thrown into a handful of death-trap missions with inferior controls and volatile settings and told they should be having fun.

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4 / 10.0
Jun 24, 2016

After several years, delays, and missteps, the Kickstarter-funded Mighty No. 9 is here, and believe me when I say that the supposed spiritual successor to Mega Man is a Mega Bust.

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Jun 23, 2016

Mighty No. 9 has all of the annoying traits that buried the Mega Man franchise, but none of the personality or charm that made it so beloved in the first place.

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Jun 29, 2016

It raised nearly $4 million on Kickstarter, yet Mighty No. 9 offers little but nostalgia.

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4 / 10.0
Aug 3, 2016

It's a toughy but once you've repeated each level 50 times you'll get there...

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4 / 10.0
Jun 24, 2016

Mighty No. 9 is not a good video game. It's is loaded down with lots of cool ideas that it never fully explores, and frankly it feels unfinished, unpolished, and unplaytested. It has potential, but right now this game serves as a warning about the dangers of stretch goals and crowdfunding, and only the most die-hard Mega Man fans will find something worthwhile here. Everyone else is better off sticking with the Blue Bomber.

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4 / 10.0
Jun 23, 2016

It genuinely upsets me, not as a critique, but as a fellow gamer that this game turned out the way it did.

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Jun 24, 2016

Mighty No. 9 is a lot like your Uncle Steve. You know, the one that still lives in his hometown where he played varsity football in high school. Uncle Steve never fails to remind you of this, just as he never fails to remind the waitress bringing him his coffee. She is too young to know who he is, but he's quick to point out the picture hanging near the entrance. The best quarterback this town has ever seen, he tells her. She smiles and laughs, too sweet to tell him that thirty years was a long time ago. Mighty No. 9 tries to hold onto its legacy, resting on its laurels while the rest of gaming world has left town a long time ago. We paid for the coffee out of pity now, instead of hope. Because Uncle Steve was always going to let us down from the start.

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1.5 / 5.0
Jun 21, 2016

The biggest takeaway I have from Mighty No. 9 is that it was such a letdown.

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