Warhammer Age of Sigmar: Realms of Ruin Reviews
Warhammer: Age of Sigmar - Realms of Ruin is a genuinely likeable RTS game that would benefit from a slightly faster pace.
I feel like I can let a lot of you know whether you'd like Warhammer Age Of Sigmar: Realms Of Ruin with just a few words: it's about micromanagement. Victory is dependent on rapidly issuing movement, attack and ability commands to several small squads of soldiers, and your units will pay a heavy price if your attention leaves them for more than a few moments.
Realms of Ruin is a clumsy RTS that's devoid of Warhammer's characteristic grim darkness.
Warhammer Age of Sigmar: Realms of Ruin is a challenging but flawed game with some interesting RTS mechanics but lacking in factions and extras. A worthy purchase only for hardcore fans of the genre or those who very much enjoy multiplayer and pvp aspects of these games
Warhammer Age of Sigmar: Realm of Ruin is a great-looking, well-tuned RTS that will keep Games Workshop fans happy for many hours.
With four playable factions, excellent writing, and a compelling setting, Warhammer Age of Sigmar: Realms of Ruin delivers a solid RTS, albeit one that takes little risk. A handful of bugs and design choices may hamper the fun, but it hits stride when it lets you be powerful and unrestrained.
One of the best surprises of the year when it comes to the strategy genre, Warhammer Age of Sigmar: Realms of Ruin generously lavishes a glorious amount of detail on its presentation of the tabletop Age of Sigmar setting from which it derives. Though its more streamlined tactical beats might prove too simplistic for genre veterans looking for a broader dose of macro strategy, Warhammer Age of Sigmar: Realms of Ruin nonetheless provides a gorgeously framed and immediately compelling RTS offering that offers an irresistible on-ramp for newcomers into both the Warhammer property and the RTS genre as a whole.
While Realms of Ruin looks great and plays it safe, zoom out from its Warhammer character models and fundamentals to spot unreliable troop controls that turn traps into tombs.
A good solid slab of real-time strategy, Warhammer Age of Sigmar: Realms of Ruin will please ardent fans of the Games Workshop fantasy universe, while keeping those well-versed in the genre well occupied. If you love goblins and all that other stuff, you'll be loving this.
Gameplay-wise, Realms of Ruin should have offered a lot more to this adaptation of Age of Sigmar.
Review in Italian | Read full review
Despite some gameplay issues that hold the game back from greatness, it is the evident love and care that has been poured into Realms of Ruin that carries the game high up the list of the best Warhammer games. While it probably won't win over hardcore strategy fans, the Warhammer community will feel right at home in the wastes of Ghur.
If you’re a fan of Age of Sigmar and can accept the game’s scaled back, slower approach to real time strategy, Realms of Ruin hits the mark. It’s a faithful and vibrant recreation of the Orruks, Nighthaunt, Tzeentch and grandly insufferable Stormcast Eternals. Some RTS fans will note the lack of tactical depth, but there’s a place for Realms’ streamlined approach that is welcoming to newcomers and veterans alike.
Realms of Ruin features a fun campaign that showcases four unique factions. Unfortunately, when it comes to gameplay, there just isn't enough depth to allow for more tactical and strategic options.
A solid core could provide some great competitive match-ups, but the dreary, generic campaign will fail to impress solo gamers.
Age of Sigmar: Realms of ruin is presented for multiple players: those fans who end up attracted by the story and its world, those who want to enjoy the tactical combat and those who will use this as an entry into the saga. With its own style, this real-time strategy game shows decent gameplay, having a lot of good ideas, but they are weighed down by some decisions. Of course, the story is solid and fun, offering between twelve and fifteen hours of games (depending on skill). The variety of situations will challenge the player who, after learning the controls, will be able to face the different modes, Conquest being one of the most complicated if you do not choose the level well. The creative aspect ends up being magnificent, due to the amount of possibilities in terms of scenario design and army configuration. It is not a perfect game, but fans will enjoy seeing their figures in motion, while tactics lovers will test their skills.
Review in Spanish | Read full review
Warhammer Age of Sigmar Realms of Ruin stands out for its visual quality and immersion in the Warhammer universe, with a nice narrative single-player campaign and notable accessibility for new players. The lack of content could impact the game's longevity.
Review in French | Read full review
Warhammer Age of Sigmar: Realms of Ruin is a very worthy adaptation of this universe for games, even if it gets lost in the interface for the DualSense. The linearity and restrained scope of the adventure may bother those expecting an RTS of large proportions. But with anticipation in place, there's plenty to enjoy here.
Review in Portuguese | Read full review
As a RTS fan I don’t hate Realms of Ruin at all, its multiplayer matches are much more entertaining than the campaign; and they even have a ranked playlist for those who really wanna prove their stuff. But as a Warhammer fan I must say I am disappointed, while I am appreciative of the knowledge, I gained about the Age of Sigmar and some of these factions, I just felt that this game sacrificed the humor and over the top nature of the 40k universe for a stoic and very serious tale. But maybe that is just the nature of the Age of Sigmar side of things, as I said this was my first entry but if players enjoy multiplayer RTS games I would recommend Realms of Ruin for its fun and thrilling multiplayer.
As I write this review a couple of weeks after Warhammer Age of Sigmar: Realm of Ruin's launch I can't help but feel sad. It's a very good game despite its issues and an incredibly strong first RTS from a studio known for their management sims. A sequel that addresses its handful of shortcomings could absolutely be top-tier. Depressingly the writing already appears to be on the wall however, with the studio already announcing that they're returning to the genre that made them famous after the game's launch sales were so poor it tanked their stock price. Oh well.
Form clearly outweighed content. The game is good to look at, but unfortunately that's about it. The shallow combat system, slow pace of battles, samey maps and overall flatness of the gameplay mean yet another addition to the family of failed RTS strategies.
Review in Slovak | Read full review