Tales of Zestiria
Top Critic Average
A long JRPG with a lot of content. Enjoyable but brought down by too many battle systems, and a story that isn’t very good. However it’s a quantity over quality smorgasboard of JRPG goodness.
Just be sure to take a look at the fan-operated wiki and study up on skill stacking, because you’ll need it when your NPCs bum rush a boss without their guard up.
Tales of Zestiria may not be the greatest entry in the Tales series, but it is certainly worth the time of any well-established Tales fan.
Tales of Zestiria, despite its pointless attempt to reinvent the wheel, holds its own very well and is a solid and enjoyable RPG. Some longtime fans may end up being disappointed due to the attempt to fix what wasn't broken, but it all ultimately fits together and works well enough. This might not be the King Arthur of the Tales series, but it's still at least present at the Round Table.
Tales of Zestiria offers something new in the form of a unique, more element-focused battle system and an interesting new race.
Minor flaws, but still a contender for JRPG royalty
Tales of Zestiria is one of the worst Tales games to date.
So then, Tales of Zestiria, senpai knows you tried really hard, but maybe with a little bit more time and polish, you could've done a lot better. Better luck next time.
After almost 20 years, the Tales series is still going strong with Tales of Zestiria, which offers fast paced action-oriented combat that makes this entry yet another fun adventure in this long running franchise.
Let down by its story, dialogue, and visuals, Tales of Zestiria is still pretty good - but not quite good enough.