Tales of Zestiria Reviews
Let down by its story, dialogue, and visuals, Tales of Zestiria is still pretty good - but not quite good enough.
An ambitious but flawed RPG experience.
That doesn't make Tales of Zestiria a bad JRPG. It has its dull passages and a tendency for endless exposition, but it's still brighter, more colourful and more immediately fun than any of the recent Final Fantasies, and it's arguably the best thing the genre has thrown up since Ni-No-Kuni. Like many JRPGs, it gets better the more time you put in, the more you understand its systems and the more you get to know and likes its characters. All the same, this is another solid entry in the Tales saga rather than the breakout hit you might have hoped for. It will chime well with the faithful, but it's unlikely to bring any new converts round.
Tales of Zestiria remains a worthy addition to the Tales series, thanks to likable characters and a top-notch battle system. Story pacing bogs down a bit in the middle and occasional issues with the camera and AI can negatively impact the combat. Overall, however, Zestiria does a good job in scratching the JRPG itch of fans looking for a solid game to sink their teeth into.
After almost 20 years, the Tales series is still going strong with Tales of Zestiria, which offers fast paced action-oriented combat that makes this entry yet another fun adventure in this long running franchise.
The dungeons are boring, the open world is sparse, and the skill system is obtuse, but a great cast keeps Tales of Zestiria moving forward. Between the cast and the combo-heavy combat system, JRPG fans will find a good deal of fun here.
Tales of Zestiria offers something new in the form of a unique, more element-focused battle system and an interesting new race.
Tales of Zestria is a solid addition to the "Tales of" series by Bandai Namco. While this is not an excellent game it is far from being one deserving of being tossed onto the scrap heap. If you are looking for a game with a solid combat system that is not the run of the mill turn based or active time based system then this might be the game for you. However if you are looking for a game that provides a solid and consistent narrative experience you may be put off.
Yet when the credits rolled, we didn't feel relief, but rather disappointment that the adventure was over. There's a lot to criticize in Tales of Zestiria, but the combat and characters make it enjoyable regardless. Like many good role-playing games, it's easy to get lost in, whether that means fine-tuning your strategies or watching the various character arcs unfold. At its best, Zestiria reminds us that the Tales series still has life left in it.
There's a lot to like in the world of Zestiria, and fans of JRPGs will no doubt find a lot to like here, but at the end of the day it's still just another Tales games. Nothing more, nothing less.
Tales of Zestiria plays by the book in a lot of ways, particularly when it comes to its cast and narrative. But it's still a great entry into the series, and a welcome return for old fans, especially as far as the battle system is concerned. In fact, it's even inspired me to go back and finish both Xillia titles -- that's the magic of the Tales series at work.
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
Tales of Zestiria may not be the greatest entry in the Tales series, but it is certainly worth the time of any well-established Tales fan.
Tales of Zestiria sticks to a lot of the typical JRPG stereotypes with its plot and characters but it's still an enjoyable ride from start to finish. Sure the linear dungeons can be rather tedious to explore, the camera swings around uncontrollably and some of the characters are a tad on the bland side but the pros far out way the cons. That charmingly beautifully anime art style and deep robust combat system make this title another great instalment in to the Tales series, one that both fans and newcomers will love!
Of course, these are all complaints that apply to previous Tales games, and with the series 15 titles old now, most of us will know how far (if at all) these issues irk us. While I would prefer to see Bandai Namco at least try and do something to modernise the series, it's difficult to really criticise it for sticking to beloved tradition. And as long as the narratives continue to be as enjoyable as they are, it's really quite easy to forgive each new game its flaws anyway.
Minor flaws, but still a contender for JRPG royalty
While you might not come out this game's 40+ hour adventure with memories of the plot, you will remember the heroes, their fights and the lovely music that wraps it up to signal this as the best Tales of game since Tales of Vesperia hit the Xbox 360 back in 2009.
An excellent battle system and gorgeous soundtrack create an immersive entry that's a whole lot of fun, but Bandai Namco needs to polish their series a little more.
Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
Though its graphics are a bit dated and it's not going to revolutionize the genre any time soon, Tales of Zestiria is a solid, anime-inspired RPG with a new twist on battling, a fun story, and a great central idea that pushes the Tales franchise forward.