Concord Reviews
Concord's snappy combat and colourful character abilities make it a perfectly playable shooter. But muddled hero designs and unimaginative maps and modes leave it struggling to stand out.
Concord feels out of touch and already out of time.
Concord is a very fun sci-fi hero shooter that shows real promise, but lacks both innovation and content at launch.
Those wanting to roll the dice on Concord will find an excellent FPS full of exciting abilities, intense battles, and eye-popping visuals. The game's character designs, premium price point, and general lack of interest from the public may make it so Concord never really gets a chance, and so potential consumers need to weigh the risks of investing [money] on a game that may be dead before too long.
It doesn’t have a tidal wave of fans supporting it, and it isn’t free to try out or available with any subscription service, so it has a lot of work to do in order to make the effort of playing it worthwhile. Whether that be through trial periods, new modes not before seen in the genre, or even a boost from Secret Level when it airs months from now, but as a middle-of-the-road hero shooter, it can’t rely on any one of these things alone. Concord is good, but it’s not in a good place, and there’s a lot of work that needs to be done to not only keep it afloat, but to get the motor running.
Concord doesn't deserve to be a punchline about low player-counts.
Sure, Concord’s premium model over a nightmare FPS full of passes and paid skins sounded great on paper, but the package has to be enticing enough to warrant the purchase, and simply put, the juice isn’t there. A part of me wants it to find its audience and improve, but this is looking like another Suicide Squad situation.
What truly holds Concord back is its lack of identity. A story or campaign would have been a great way to showcase the world, its characters and lore, yet all of that is stuffed into the Galactic Guide that few players will probably ever read. The Freegunners and game modes are fun and mostly balanced, though feel derivative when stacked up against the already established competition. Meanwhile, map design feels safe with layouts that don’t encourage much experimentation. Concord is a good, fun game from a brand-new studio that’s currently missing its identity. It may be a bit lost in space, but Concord checks off enough boxes to hopefully chart a path forward.
Concord is a polished, entertaining multiplayer shooter, but one that doesn't quite succeed in carving out a space in an already crowded genre.
Sadly, Concord struggles to find its own identity given the overused sci-fi setting and the overdone gameplay structure.
PlayStation's new hero shooter is not off to a good start due to the lack of content and poorly defined characters. However, Concord has plenty of potential to become a good game, but it needs to take advantage of it and the market is not going to make it easy.
Review in Spanish | Read full review
Concord is a polished hero shooter that doesn't do much to stick out from the crowd.
A competent Overwatch clone but one so apparently allergic to new ideas it's depressing to see it so thoroughly waste its technical triumphs and well-designed characters.
Fun, quickfire game modes and solid multiplayer shooting help steer Concord through an asteroid field of scepticism and unhinged vitriol but the space odyssey doesn't end here. Like any live service, Concord's ongoing vitality and potential appeal to new fans will hinge on its post-launch support, content roadmap, and building on Firewalk's exciting foundation.
Concord is excellent on the shooter side but less so on the hero side: the potential is there, but the execution so far could be better. The problems remain more impressive than the bland characters, and this is not a good sign.
Review in Italian | Read full review
Concord isn’t a poor multiplayer offering by any means. It has fun hero-shooter bones, an eclectic cast of characters with distinct strategies, and rich world-building that’s set to dribble out consistently over time. It’s just that Firewalk Studios’ debut lacks original ideas that elevate that promising foundation. The result is a perfectly fine, though imbalanced, live service shooter that doesn’t feel long for this universe.
Concord presents great gameplay as a first-person shooter while taking us back to simpler times with a traditional, albeit sparse, progression system. Unfortunately, his lack of personality means that he fails to capture the attention he should deserve in a genre where there are already too many games.
Review in Spanish | Read full review
Concord will forever be remembered as one of the most notorious flops in the entire industry. And yet there is hope that at least some lessons can be learned from this whole ordeal.
Review in Russian | Read full review
Of all the errors I think this game has made with its release, the most egregious is the $40 price tag. In a time where the majority of hero shooters are F2P, even the upcoming Marvel Rivals is promising all characters will be free at launch and in the future; hell, even the KING – Overwatch 2 is free-to-play. So why, on God’s good green earth, did Sony think they could ship this game at $40 and find success? I don’t know, I am just a guy who reviews games; that question is for other minds, but as far as Concord goes, just wait for it to inevitably go free-to-play if you are truly curious.