Europa Reviews
Europa is a little dream come true for Helder Pinto and Novadust Entertainment. The android Zee's adventure on a lush terraformed moon is a gentle, bittersweet tale that echoes inspirations and suggestions from the imagery of Studio Ghibli. The end result is a fleeting experience that sweetly entertains through its calm rhythms and meditative atmosphere. Precisely its most distinctive features, however, make it a title not for everyone, especially those who demand more structured gameplay, a more punctual control system, and less automatism in the pacing. With the right premises, the production published by Future Friends Games will know how to leave something in you.
Review in Italian | Read full review
Europa is a cinematic puzzle platform game inspired by the Studio Ghibli films which delivers an atmospheric and meditative experience. Even though it’s a relatively short visit to the moon of Jupiter, it’s a welcome escape from every day life.
Review in German | Read full review
Europa opts for a minimalist, contemplative approach, centering [the experience] in the narrative and atmosphere instead of complex mechanics or intense challenges. Its strongest suit is the beautiful ambientation and emotional story exploring the relationship between creator and creature in a decaying world. However, the simplicity of its mechanics, along with a few specific issues related to camera control and Zee's movement may upset those looking for a more robust challenge or a more refined gameplay. Despite those limitations, Europa delivers a poetic and immersive experience, ideal for those who love games with a soft and intimist concept.
Review in Portuguese | Read full review
Everything in Europa is crafted to fully immerse and relax you, which was clearly the developers' goal—and they nailed it. From start to finish, the game has a therapeutic effect, allowing you to enjoy every moment in a completely stress-free experience.
So Europa is a stunning experience, a calming adventure of exploration leading to one of the most engaging storylines I’ve experienced in a long while. It is my pleasure to give Europa the Thumb Culture Platinum Award.
Despite its stunning visuals and amazing soundtrack, "Europa" falls short due to a slow-starting story, limited exploration, and untapped potential in Helder Pinto's otherwise beautiful game.
Review in Dutch | Read full review
Europa is a stunning game with a rich world to explore and a story worth telling.
Europa is the closest thing we have to a Ghibli movie in video game form. With stunning visuals, a relaxing atmosphere, satisfying movement mechanics, and an intriguing mystery to uncover, Europa is a game worth losing an afternoon to.
While playing Europa, I don't have to worry about much and there's no time pressure. Instead, I sink into this wonderfully picturesque landscape and let myself be enchanted by its visuals and soundtrack. For me, the biggest criticism of “Europa” is that there isn't more of it.
Review in German | Read full review
Europa is a beautiful, reflective journey through a world that’s both familiar and alien. Its gentle atmosphere, combined with Zee’s fluid movement and exploration and a subtle environmental narrative, makes it a unique experience for players who appreciate games that prioritise discovery over action. While it may not appeal to those players seeking traditional adventure or puzzle mechanics, Europa stands out as a tranquil and rewarding experience for those willing to embrace its quiet charms. It was definitely worth the wait for development time: it’s a joy to take to the skies with Zee!
Europa is an average adventure game, which unfortunately does not surprise with anything new in terms of story and gameplay, but offers an incredibly good soundtrack. To this we can add a short duration, which does not fill us with optimism in terms of a potential purchase, which is a pity, because the potential was high.
Review in Polish | Read full review
Europa is one of the bigger disappointments for me this year. It’s a game that’s nice to look at but a chore to play. Even at its very short runtime of around 3 hours, I got bored of the lack of mechanics and frustrated with the lackluster execution of them.