Chasm Reviews
Chasm is a good Metroidvania game. But it feels like it could have been better at certain points. A game that took five years to develop feels like it should offer more than Chasm currently does. Is that an unfair assessment? Possibly, but then maybe you should ask someone who kickstarted it if they're happy with what they received after all these years.
You know the saying, that good things come to those who wait? Well, this wait for Chasm has definitely yielded an amazing fun title, that should appeal to even the more hardcore of Metroidvania games. Beautiful, lots of stuff to do and tons of items and secrets to uncover, makes Chasm the game that will keep you busy for a long time. In fact, we just might be playing it longer than it took for this gem to be released.
Chasm features a lot of Metroid goodness, but the randomness makes levels range from triumphant to tedious
Chasm's sharp combat mechanics and rich visual design make it easier to bear the inconsistent difficulty curve.
Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
While it can sometimes be hard to pick and chose which of many Metroidvanias to try out as the market is very crowded, genre fans definitely shouldn't pass on Chasm. The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm's take on procedural generation and the placement of its rooms works out.
Chasm is a retro-infused, Metroidvania style roguelike. Although it brings back many nostalgic feelings with its art style, there is much more to be desired and no real sense of accomplishment once you've completed the game.
With an unrelenting sense of character, Chasm successfully works the Metroid formula into a procedurally-generated fantasy platformer, producing an intricate, challenging and enduring treasure hunt that more than justifies its five-year development.
With underwhelming procedural generation, Chasm fails to stand out from other Metroidvania games due to its simple mechanics and somewhat bland setting. It's still pretty and challenging enough to be occasionally fun.
Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
Chams is a lovely experience for all those players who enjoy by playing classic titles like Castlevania and the first Metroid. Great for 2D and pixel lovers, but a little bit repetitive for modern players.
Review in Spanish | Read full review
While Chasm is an indie Metroidvania title using procedural generation, this isn't another roguelike. Instead, Chasm generates a new map with every campaign for re-playable variety. During the campaign the map stays put, promoting exploration and memorization. Chasm is all about getting around: finding new abilities to open a new path forward and overcoming difficult platforming challenges. Chasm might have been outdone in certain aspects during its five years in development, but what's here is still very good.
Chasm is a lovely and fun Metroidvania with a lot of cool new ideas, even if its randomized maps are uninteresting.
Chasm's procedural dungeon, though a technical marvel, ends up woefully underutilised and results in a title that does little to set itself apart from its peers.
I'm happy there's another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It's just that after such a long wait those things no longer feel like enough.
Much of Chasm's appeal comes from the random nature of the adventure. The procedurally generated Metroidvania world creates a dynamic situation where combat and exploration are always surprising. Twisted confinements in this underground lair littered with all matter of dangerous creatures and environmental hazards form a deadly dance of evading and slashing. Some of the random environments can link together for vexing platforming challenges and lopsided enemy variety but the tension created by Chasm's chance placement means that nothing you encounter is expected.
Chasm is one of the finest Metroidvania games ever created.
A metroidvania with some interesting ideas, but lacks in combat system and level design, resulting just sufficient in all of its mechanics and not worth a second run.
Review in Italian | Read full review
Chasm is a quite good tribute to some classic games of the Metroivania genre, with some pleasant retro style visuals. But many things are lacking - like some fresh ideas and a tighter level design - to make it more than a satisfying experience.
Review in French | Read full review