Chasm is a lovely and fun Metroidvania with a lot of cool new ideas, even if its randomized maps are uninteresting.
Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
Chasm features a lot of Metroid goodness, but the randomness makes levels range from triumphant to tedious
Chasm's sharp combat mechanics and rich visual design make it easier to bear the inconsistent difficulty curve.
I'm happy there's another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It's just that after such a long wait those things no longer feel like enough.
While Chasm is an indie Metroidvania title using procedural generation, this isn't another roguelike. Instead, Chasm generates a new map with every campaign for re-playable variety. During the campaign the map stays put, promoting exploration and memorization. Chasm is all about getting around: finding new abilities to open a new path forward and overcoming difficult platforming challenges. Chasm might have been outdone in certain aspects during its five years in development, but what's here is still very good.
Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
It has been a long wait for Chasm and I am happy to report that it provides a great classic Metroidvania experience. It isn't as obviously polished graphically as the likes of Oni or Hollow Knight, and doesn't offer the Dark Souls stylings of Dead Cells, but it succeeds entirely on what it sets out to do. The art style is perfectly suited, the controls are responsive and focused (although I would have liked to move dodge from the Y button) and the world map is a real joy to explore, despite my worries about the procedural generation. It may not be the gamechanger that Dead Cells seems to be (having not yet played it myself) but it is a wonderfully pure and challenging experience. If you have even a passing interest in the genre, Chasm deserves a place on your playlist.
A metroidvania with some interesting ideas, but lacks in combat system and level design, resulting just sufficient in all of its mechanics and not worth a second run.
Review in Italian | Read full review
Chams is a lovely experience for all those players who enjoy by playing classic titles like Castlevania and the first Metroid. Great for 2D and pixel lovers, but a little bit repetitive for modern players.
Review in Spanish | Read full review
There's a lot to enjoy in Chasm if you're after a less intense Metroidvania-like experience.
Chasm is a retro-infused, Metroidvania style roguelike. Although it brings back many nostalgic feelings with its art style, there is much more to be desired and no real sense of accomplishment once you've completed the game.
Chasm is a fascinating, mechanically sound take on the Metroidvania genre, but it also fails to do anything innovative or original that hasn't been done before in the genre, apart from the relatively minor hook of procedurally-generated worlds. Despite this, it's still a fun side-scrolling adventure that's sure to be worth your time, with challenging combat, fantastic graphics, and a cool premise all combining to make for a release that we'd recommend to fans of the genre - although there are better examples out there, many of which are on Switch right now.
Most of what it does well can be contributed to Symphony of the Night, and the few innovations it makes of its own are of the one-step-forward-and-two-steps-back variety.
Chasm may not be the most original or engaging metroidvania game out there, but it's still a delightfully charming adventure/RPG game that's sure to appeal to fans of The Legend of Zelda series, old-school Castlevania and Metroid games, or anyone else whose idea of a good time involves delving into monster-infested dungeons.
Chasm is a quite good tribute to some classic games of the Metroivania genre, with some pleasant retro style visuals. But many things are lacking - like some fresh ideas and a tighter level design - to make it more than a satisfying experience.
Review in French | Read full review
Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.
While it can sometimes be hard to pick and chose which of many Metroidvanias to try out as the market is very crowded, genre fans definitely shouldn't pass on Chasm. The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm's take on procedural generation and the placement of its rooms works out.
Chasm's procedural dungeon, though a technical marvel, ends up woefully underutilised and results in a title that does little to set itself apart from its peers.
While a perfectly serviceable example of the genre, there are just better options out there in 2018.