Top Critic Average
Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We'll play this forever.
Punishing and precise, Firaxis has created one of the most demanding - and thrilling - strategy games ever.
With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012's excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game I'll easily put hundreds of hours into.
A superb sequel that improves on every aspect of the already excellent originals, and offers one of the most absorbing and unpredictable strategy experiences ever seen.
Impossible to recommend ahead of the PC version because of some issues with the port, but nonetheless one of the most unique experiences on console.
With an arsenal of new gadgets and upgrades at your disposal, XCOM 2 feels like XCOM: Enemy Unknown with a million mods enabled, creating a deep and engrossing strategy game.
Alien firefights play out like deadly games of chess. The difficulty tests your resolve, but XCOM remains one of the deepest and most rewarding strategy games on the market
In spite of a few glaring technical issues, XCOM 2 represents a high water mark for the entire franchise. Firaxis successfully tells an evocative story. It treats players with respect and includes so many small quality of life improvements over the original they are simply too numerous to mention. It is challenging enough at its basic difficulty level to feel like a complete experience. Despite the bugs, it's still the best-looking, most exciting turn-based tactical game I've ever played.
Firaxis turn-based strategy sequel brings major improvements to the multilayered XCOM formula.
Firaxis delivers a fantastic sequel in many regards, but a large assortment of technical issues plague the overall experience.