XCOM 2 Reviews
[XCOM 2] functions well and the tactical gameplay is still solid as ever but retains the annoyances of the old systems
Are you a tactical\turn-based strategy fan? If yes, then XCOM 2 is for you. It is really perfect. It is very challenging but its difficulty is completely acceptable and doesn’t make you angry. Its optimization is not very good but except this, it doesn't have any significant problem. XCOM 2 is a masterpiece.
Review in Persian | Read full review
XCOM 2 improves on its predecessor in every aspect and yet manages to keep its core elements untouched. Addictive game play, amazing and realistic battlefields, a must-have title for all strategy fans.
Review in Persian | Read full review
Small technical issues hold XCOM 2 back, but it's still as compelling as ever.
Hella hard strategy game outdoes its predecessor with deeper strategy, procedural maps, and a more progressive campaign
Relentless strategy defined by tactical brilliance
It's a game that creates moments you'll remember with characters you've created and care about and is quite possibly the best example of its genre to date.
A solid followup to XCOM: Enemy Unknown, XCOM 2 delivers on story, action, and tension. It's nonetheless in serious need of optimization to correct glitching and framerate issues.
[T]hrough it all, XCOM 2 never loses sight of the basic thrills that made its predecessor such a welcome surprise. The feeling of holding the line against seemingly impossible odds, of pulling a mission from the jaws of death with a timely rescue and a wounded comrade on your back, of watching an experienced squad slice its way through pod after pod of once-formidable foes—they're all still here, as satisfying as ever.
An almost perfect sequel, only spoiled by some frustrating bugs.
There's a lot to love in XCOM 2, and hopefully patches and mods will shore up its weakest elements. Even though I think it misses what ought to have been a super easy shot in many ways, it's still among the funnest and most rewarding games I've played in months.
XCOM 2 isn't so much a game about liberating humanity from its extraterrestrial overlords, but a statement about the kinds of stories our games can tell and allow to be told, even when they aren't especially valued for their narrative.
It sort of did, but the stress never dissipated.
Overall, XCOM 2 is a flawed sequel. Much like Street Fighter V, we can't help but feel that there's a good game here, it's just that the wrong set of features were prioritised in production. We recommend waiting for it to be fixed before putting down your cash.
It's a brilliant sequel and a masterful game in its own right, and a must buy for fans of the turn-based genre, or fans of games in general.
XCOM 2 is a bigger, deeper and more replayable follow-up to the successful 2012 reboot that, despite some technical issues, should provide hours of fun to fans of the series.
XCOM has once again proven that it is a powerhouse when it comes to tactical gameplay. Every decision counts and with permadeath is makes every decision even more powerful. Luckily game saving is encouraged, and if you forget to save manually there are copious auto-saves to fall back on. I do question if a sequel was warranted over something that brings freshness into the series, as if you enjoyed Enemy Unknown there's not all that much different added to XCOM 2. But then more of a good thing is good when it's this good, right?
If you're going to pick up XCOM 2 having never touched Enemy Unknown, then beware. It's not the happy-go-lucky strategy experience many games will offer, in fact I'd probably say this is the video game equivalent to S&M. It is brutal. It will raise you to the peak of mental ecstasy before your attempt at humanity's redemption comes crashing down around you in only a few turns, your squad returning to HQ a crippled, shambling mess, if they do indeed return at all. XCOM 2 will make you its bitch. And the best thing about it? It'll make you want to come back for more. And you'll love it.
If you liked XCOM: Enemy Unknown, you'll be right at home in XCOM 2. Frankly, Firaxis doesn't seem interested in bringing non-fans along for the ride - the lack of console support and the in-the-deep-end story and gameplay confirm that.