The Stone of Madness Reviews

The Stone of Madness is ranked in the 48th percentile of games scored on OpenCritic.
4 / 5
Jan 28, 2025

Isometric real-time stealth elevated by a unique approach to time, mental health, and a resplendent monastic setting.

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Eric Van Allen
Top Critic
6 / 10.0
Jan 28, 2025

The Stone of Madness has some excellent art and great moments of sneaking around. But what should have been a fairly replayable and interesting prison break ends up buckling under the weight of its technical problems. Progress-halting bugs, graphical issues, and finicky controls all turn otherwise-engaging sneaking missions into frustrating excursions. With some extra tuning, The Stone of Madness could be a refreshing take on tactical stealth. As-is, there are too many obstacles getting in the way of what’s good here.

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8 / 10
Jan 28, 2025

The singular art style, haunting setting, and tricky mechanics found in The Stone of Madness make it a unique entry to the tactical stealth genre.

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7 / 10
Feb 2, 2025

For all its sins, there's the makings of a stealth-tactics classic in The Stone of Madness. Its grisly sensibility, rock-hard difficulty, and inconvenient bugs at launch mean it's not a game for the weak-hearted, but 20+ hours with its rich, system-driven drama produced many delightful escapades worth admiring - even if a good number ended with us back in our cell miserably plotting our next attempt.

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6 / 10.0
Mar 28, 2025

I wanted to enjoy The Stones of Madness because I really loved The Game Kitchen’s other game series; Blasphemous. Aside from the incredible hand-drawn art style in the Madness game, I wasn’t really a fan of this game.

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GameMAG
Top Critic
8 / 10
Feb 13, 2025

The Stone of Madness is an exciting and maximally flexible adventure that allows you to solve problems in a variety of ways.

Review in Russian | Read full review

80 / 100
Feb 8, 2025

Set in a wonderfully creative, surprisingly sensitive portrayal of a time period as human as any other, The Stone of Madness is a real gem in the mind of those who play it. At some point, I even stopped noticing Alfredo’s stupid hat.

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The Games Machine
Emanuele Feronato
Top Critic
8.1 / 10.0
Feb 7, 2025

The beautifully reconstructed monastery exudes gothic eeriness, while the story explores the cruelty of religious institutions of the time. Despite some technical flaws, the game offers a compelling experience for fans of the genre, who have been on a diet lately; almost fasting, I would say.

Review in Italian | Read full review

Jan 28, 2025

In an impressive feat of adapting an established format for a unique setting, The Stone of Madness is cleverly attuned to perseverance through incremental progress.

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4 / 10.0
Mar 24, 2025

The Stone of Madness has all the elements required for a fantastic stealth puzzle game – a gorgeous settng, an intriguing story, vibrant characters – but is sadly let down by bugs that cause it crash consistently in one place, leaving the otherwise absorbing story incomplete.

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7.5 / 10.0
Jan 27, 2025

The Stone of Madness feels like an admirable gamble of a new direction for The Game Kitchen, and one that mostly pays off. Besides the frustrations with the stealth, sanity system and inconsistent tone, its core prison break loop remains a satisfying one, and the monastery's environmental design and artistic direction make it a compelling playground to explore.

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6.5 / 10.0
Mar 17, 2025

It has a great atmosphere and visuals that complement it, but due to technical issues and problematic design choices, it fails to reach its full potential. I wish its release had been delayed and given more thought.

Review in Turkish | Read full review

8.5 / 10.0
Feb 3, 2025

Will you be able to escape with your sanity intact?

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84 / 100
Feb 7, 2025

The Stone of Madness has a unique setting, strategic mechanics, and engaging narrative. The combination of stealth, sanity management, and different narrative paths ensures a rich and challenging experience. Its artistic style is impressive as well. However, the high difficulty, especially at night, can make it frustrating for some players.

Review in Portuguese | Read full review

8 / 10.0
Feb 7, 2025

Although the game has some bugs that can be somewhat frustrating, they do not detract from an excellent gaming experience, with an impressive setting and a well-woven and resolved mystery story.

Review in Spanish | Read full review

7 / 10.0
Feb 8, 2025

The Stone of Madness is an ambivalent experience, primarily aimed at a niche audience. The intriguing plot and well-characterized characters create a dark and engaging atmosphere, typical of The Game Kitchen's works. However, the cumbersome and sometimes frustrating gameplay partially ruins the immersion. If you are a fan of the stealth genre and are willing to compromise with the controls, you might appreciate the unique atmosphere of this game; otherwise, with some updates and a bit of patience, it could turn into a cult title even for those who are not fans of the genre.

Review in Italian | Read full review

8.5 / 10.0
Feb 4, 2025

As you reach the end of your pulse-pounding journey through the oppressive 18th century monastery, The Stone of Madness leaves a lasting impression with its captivating blend of narrative depth, tactical stealth gameplay, and striking visual artistry.

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90 / 100
Feb 8, 2025

The Stone of Madness is a work of art not suitable for everyone. A strategy title quite demanding with the player that can become frustrating if we do not take it calmly enough. Fortunately, its creators give the option to adjust the difficulty or other parameters that, although they do not guarantee that the escape will be a walk, they do not make us lose our heads too soon.

Review in Spanish | Read full review

Liked
Feb 18, 2025

The Stone of Madness is an intriguing new direction for The Game Kitchen. While it has its frustrations, it surpasses its superficial similarity to other games to strike out in a unique direction of its own. If the studio can iron out some of the remaining issues, it may become essential.

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5 / 10.0
Feb 14, 2025

The Stone of Madness innovates on tactical stealth and charms with the detailed art, but its survival mechanics bring too little to the table to sell me on this new formula.

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