Blades of Fire Reviews
Blades of Fire gives us a fascinating approach to action adventure, using ingredients from Action RPG and souls like within a huge world, to give a mixture with a unique flavor. Its spectacular and addictive battle system, combined with the enormous possibilities of the forging system, make Blades of Fire one of Mercury Steam's best works to date, despite its rough edges.
Review in Spanish | Read full review
An action-adventure that is guilty of a lot of naivety and tries to do too much, without really concluding anything. Too bad, because the potential was all there.
Review in Italian | Read full review
Blades of Fire is an excellent Soulslike that boasts a unique and cohesive blacksmithing theme throughout with visceral combat and plenty of secrets to uncover. ⚒️
Blades of fire is a fun and challenging game that brings something different to the Soulslike table. If you are a fan of Soulslikes or want to try something a little different, I recommend giving it a go. It’s more forgiving than others in the genre and I know a lot of Souls purists will say it doesn’t belong, but I genuinely think this game is a bit of a sleeper hit, showing that not every game in the genre has to be so damn gloomy. Plus the ability to actually forge your weapons became a real highlight for me.
Blades of Fire shakes up the usual action RPG formula with its sharp directional combat and weapon crafting that actually matters. The controls take some time to click, but once they do, the gameplay really hits its stride.
Blades of Fire left us with mixed impressions and feelings. On the one hand, MercurySteam's title offers a deep and immersive experience thanks to its unique forging system, mature storytelling with engaging characters, gorgeous and immersive environments, and an aesthetic reminiscent of past IPs such as Fable and Brütal Legend, all accompanied by an incredibly evocative soundtrack; on the other it has some obvious limitations, such as an upwardly calibrated learning curve, less-than-stellar weapon management, a combat system with great potential but that ends up being too erratic, flawed and repetitive, and unclear objectives. In short, a little additional work, would surely have benefited the production; as it stands, Blades of Fire is a good game and nothing more!
Review in Italian | Read full review
Blades of Fire is a game with strong ideas and a few standout features, hampered by really bad map design and repetitive moments. In many ways, it feels like a throwback to last generation’s style of games, sometimes good, sometimes bad. For fans of deliberate, punishing combat and player-driven customization, there is plenty here to enjoy. It may not burn as brightly as its influences, but it still leaves a lasting ember.
Blades of Fire is a surprisingly enjoyable experience overall, and you get to delve into a unique forging mechanic that allows you to create the ultimate weapons manually. However, despite how fun the combat is, it’s actually quite hard, even if you choose to play on the easiest difficulty.
Reflecting on my time with Blades of Fire, I’m left feeling conflicted. Its forging and weapon degradation systems are engaging, improving upon the most annoying feature in recent Zelda games. The combat also makes a decent first impression, and only improves as you obtain new weapons. In theory, the game had everything going for it. In reality, though, it simply left me wanting to play other, better games instead. Its characters, world, and story are generic at best and uninteresting clones at worst. The more I played, the more disappointed I became.
Despite its rather generic name, Blades of Fire is actually quite an original title. Its biggest flaw is that it disguises itself as an action-adventure game, even though it's more of a Soulslike that adapts traditional combat mechanics through its focus on weapon forging. The outdated visuals, questionable hardware requirements, and a weak opening don't help the game either.
Review in Slovak | Read full review
Blades of Fire is a much better game than I initially anticipated. Granted, don’t expect grand innovations to the soulslike genre, but we’ve got some really novel ideas, such as directional-based combat and a weapon crafting system that add a unique flavour to the game. Even if not all of them work, I still have to admit I respect the efforts. I highly recommend fans of the classic Souls games to check this one out.
If you’re all about slicing, mining ores, and burning everything in your path, give Blades of Fire a shot. It’s not exactly prime time material for those used to top-tier quality, but it fits in that weird zone of games that are bad enough to be kinda decent — perfect for killing time. Not a masterpiece, but it’s a fiery romp that somehow knows how to light a spark under the player.
Review in Unknown | Read full review
Blades of Fire is an action RPG that, despite not reinventing the genre, offers a robust experience for those looking to distract their minds while cutting monsters in half. The forging system is the big differentiator, ensuring a feeling of authentic progression. Despite so many positive points, the developers stumbled on important elements, such as the narrative and the variety of challenges. Still, for those who enjoy the combination of high difficulty, dark setting and visceral combat, this is a furnace worth facing.
Review in Portuguese | Read full review
Good ideas alone can’t save MercurySteam’s latest title from bad design choices, like the frequently confusing exploration and a combat system that, while ambitious, is still held back by its own mechanics.
Review in Portuguese | Read full review
Blades of Fire is brave and great in the soul-like and Metroidvania style. MercurySteam has taken some risks, especially with the length of weapons, which might turn off some players, but will ultimately make the game more enjoyable and engaging.
Blades of Fire is a decent AA title in a new world, something MercurySteam hasn't gotten us used to with the added interest of weapon customization
Review in Greek | Read full review
Blades of Fire does not want to please everyone. And that is precisely what makes it so special. It is a brave game that asks for patience and returns immersion, discovery and a sense of adventure that is no longer in style. If you are willing to let yourself be swept away by its proposal, it may mark you, but its virtue is also, sometimes, defect.
Review in Spanish | Read full review
When I heard MercurySteam was behind this, my expectations were admittedly high. Their previous work on Castlevania: Lords of Shadow was, in my opinion, amazing. Those games were confident, cinematic, brutal and easy to play in a way that felt satisfying. Blades of Fire feels like a very different beast — a slower, more methodical, less directed experience. That’s not inherently bad, but it’s definitely not what I was hoping for.
Blades of Fire does not seek to dazzle with grand flourishes, but rather to convince through its solidity, character, and well-defined approach. MercurySteam has created an action-adventure RPG that successfully combines tradition and innovation...
Review in Spanish | Read full review
While the combat, mixed with its forging mechanics, are a system worthy of exploration, a bland story, infuriating exploration, and a gargantuan length made the fire in this blade ultimately fizzle.