Blades of Fire Reviews
Blades of Fire gives us a fascinating approach to action adventure, using ingredients from Action RPG and souls like within a huge world, to give a mixture with a unique flavor. Its spectacular and addictive battle system, combined with the enormous possibilities of the forging system, make Blades of Fire one of Mercury Steam's best works to date, despite its rough edges.
Review in Spanish | Read full review
An action-adventure that is guilty of a lot of naivety and tries to do too much, without really concluding anything. Too bad, because the potential was all there.
Review in Italian | Read full review
Blades of Fire is an excellent Soulslike that boasts a unique and cohesive blacksmithing theme throughout with visceral combat and plenty of secrets to uncover. ⚒️
Blades of Fire doesn't try to reinvent the Souls-like wheel, but it does add some new aspects to it. With a unique weapon crafting mechanic and varied combat system, it's only let down is the unfairness of combat itself. Still, it tells a good story through its leads, one that does entertain throughout.
Blades of Fire had potential. Nicely designed combat system, Interesting and original world, and most importantly, a big-name developer. To call the game bad would be unfair, but to call it mediocre would be fitting. A story without much meaning, stupid jokes, and most of all, a frustrating map that has you running back and forth. Unfortunately, combined with the PlayStation 3-like graphics, the game still fails to appeal to a broader audience. It's more for people looking for a retro feel in a modern way.
Review in Czech | Read full review
Mercury Steam decided to create a different action game, both in combat style and weapon crafting and customization. However, unique ideas alone are not enough to make an excellent game, as there were other aspects of Blades of Fire that fell short, such as the story, enemy placement, and main objective design. Additionally, the low production quality showed a negative impact due to the game’s length and ambition, resulting in an overall average-level game.
Review in Arabic | Read full review
Medieval swordplay plays a big role in Blades of Fire, where combat is the strongest part of the game.
Review in Finnish | Read full review
Blades of Fire, MercurySteam's latest release, feels like a spiritual successor to Castlevania: Lords of Shadow, but with an extremely original and narratively solid approach. It's a game that emphasizes exploration and combat through a system that, while not perfect, is varied and entertaining. Of course, I can't overlook the Forge mechanic, which adds an extremely interesting system to the overall experience, around which much of the gameplay revolves.
Review in Spanish | Read full review
Blades of Fire combines and enriches the Soulslike and RPG formulas with some new ideas and mechanics that are both welcome and frustrating. While the game looks great and diverse, the gameplay doesn't always work out as well.
Review in Dutch | Read full review
Blades of Fire’s excellent combat is kneecapped by awful level design and enemy AI. Hard to recommend unless you’ll tolerate anything for a good swordfight.
Review in Persian | Read full review
Blades of Fire opts for smart systems instead of a spectacle. You forge your weapons yourself, discover everything without help and fight your pace. It is well -arranged, solid and grows with you. For players who love building, planning and freedom, this is a surprisingly strong and original RPG.
Review in Dutch | Read full review
Blades of fire is a fun and challenging game that brings something different to the Soulslike table. If you are a fan of Soulslikes or want to try something a little different, I recommend giving it a go. It’s more forgiving than others in the genre and I know a lot of Souls purists will say it doesn’t belong, but I genuinely think this game is a bit of a sleeper hit, showing that not every game in the genre has to be so damn gloomy. Plus the ability to actually forge your weapons became a real highlight for me.
Blades of Fire shakes up the usual action RPG formula with its sharp directional combat and weapon crafting that actually matters. The controls take some time to click, but once they do, the gameplay really hits its stride.
Blades of Fire left us with mixed impressions and feelings. On the one hand, MercurySteam's title offers a deep and immersive experience thanks to its unique forging system, mature storytelling with engaging characters, gorgeous and immersive environments, and an aesthetic reminiscent of past IPs such as Fable and Brütal Legend, all accompanied by an incredibly evocative soundtrack; on the other it has some obvious limitations, such as an upwardly calibrated learning curve, less-than-stellar weapon management, a combat system with great potential but that ends up being too erratic, flawed and repetitive, and unclear objectives. In short, a little additional work, would surely have benefited the production; as it stands, Blades of Fire is a good game and nothing more!
Review in Italian | Read full review
Blades of Fire is a game with strong ideas and a few standout features, hampered by really bad map design and repetitive moments. In many ways, it feels like a throwback to last generation’s style of games, sometimes good, sometimes bad. For fans of deliberate, punishing combat and player-driven customization, there is plenty here to enjoy. It may not burn as brightly as its influences, but it still leaves a lasting ember.
Blades of Fire is a surprisingly enjoyable experience overall, and you get to delve into a unique forging mechanic that allows you to create the ultimate weapons manually. However, despite how fun the combat is, it’s actually quite hard, even if you choose to play on the easiest difficulty.
Reflecting on my time with Blades of Fire, I’m left feeling conflicted. Its forging and weapon degradation systems are engaging, improving upon the most annoying feature in recent Zelda games. The combat also makes a decent first impression, and only improves as you obtain new weapons. In theory, the game had everything going for it. In reality, though, it simply left me wanting to play other, better games instead. Its characters, world, and story are generic at best and uninteresting clones at worst. The more I played, the more disappointed I became.
Despite its rather generic name, Blades of Fire is actually quite an original title. Its biggest flaw is that it disguises itself as an action-adventure game, even though it's more of a Soulslike that adapts traditional combat mechanics through its focus on weapon forging. The outdated visuals, questionable hardware requirements, and a weak opening don't help the game either.
Review in Slovak | Read full review
Blades of Fire is a much better game than I initially anticipated. Granted, don’t expect grand innovations to the soulslike genre, but we’ve got some really novel ideas, such as directional-based combat and a weapon crafting system that add a unique flavour to the game. Even if not all of them work, I still have to admit I respect the efforts. I highly recommend fans of the classic Souls games to check this one out.
If you’re all about slicing, mining ores, and burning everything in your path, give Blades of Fire a shot. It’s not exactly prime time material for those used to top-tier quality, but it fits in that weird zone of games that are bad enough to be kinda decent — perfect for killing time. Not a masterpiece, but it’s a fiery romp that somehow knows how to light a spark under the player.
Review in Unknown | Read full review
