Dragon is Dead Reviews
It’s a gorgeous pixel-art game that liberally borrows from Diablo in all the right ways, and as a big fan of both ARPGs and roguelikes, Dragon is Dead was a refreshing mash-up of both that ends up being greater than the sum of its parts. It doesn't quite hold up into the end game, but by that point I’d had so much fun cosplaying as a certain Norse deity that I found it hard to complain.
Overall, I really enjoyed the 15 hours it took to finish Dragon Is Dead. With more chapters, characters, equipment, and difficulties promised with V1.0 and beyond, I’m looking forward to continuing my adventure.
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Dragon is Dead is a solid, challenging, and technically well-crafted action roguelite. The combat system is responsive and rewarding, with wide room for customization thanks to an articulate skill tree and elemental builds that reward experimentation. Persistent progression between runs encourages you to improve, while well-characterized bosses offer intense challenges. However, those hoping for complex levels or deep exploration may be disappointed: maps are simple, repetitive, and structured as arenas, more functional interludes than true worlds to discover.
Review in Italian | Read full review
Dragon Is Dead has a great sense of style and a lot of good ideas, but its execution of mechanics makes it feel a bit confused about what it wants to be.