The Legend of Korra
Top Critic Average
Maybe one day we will get a game that lives up to the show. This isn't it.
The Legend of Korra teases the potential greatness of an Avatar game but quickly turns into a sloppy mess of tedium and lazy design enjoyed only by the most dedicated and tolerant fans of the series.
Probably Platinum's worst game.
While it may not satisfy those who are experts in this genre, The Legend of Korra is an excellent game for younger players and will be undoubtedly be a gateway game for fast paced character action. Hopefully Activision will hire Platinum Games for future titles and will fix their reputation for delivering licensed, assembly line produced, soulless cash grabs. Korra fans are very lucky.
A serviceable adaptation on the fighting side of things, but where's the charming characters, story and heart of the Korra TV series? I don't know, but it's certainly not here. Sorry folks.
The Legend of Korra game simply does not reach the pedigree of its protege. There are some redeeming features to be found, but the game still has a number of issues that keep it from greatness.
While this review of The Legend of Korra reads like a laundry list of problems, there are times when the game is genuinely enjoyable and shows masses of promise. Those times are all too rare however, and you're less likely to be cracking a smile than you are to be cursing at a game engine that feels cheap, rushed, unpolished, and simply not good enough to compete.
The Legend Of Korra game is the "much, much worse" scenario, and the kindest thing to say about it is that it serves a similar function to the anemic stage performance in "The Ember Island Players." Through sheer inferiority, it's a reminder of what makes both the series it's based on and the games it imitates so beloved.
The Legend of Korra is the perfect example of how a development team cuts corners at a great cost.
The Legend of Korra by all means should have been a much more enjoyable games given the studio behind the title. But the large amount of repetition and lack of level design conflicts with player enjoyability.