WUCHANG: Fallen Feathers Reviews
In terms of overall design, I really feel like Wuchang: Fallen Feathers falls firmly in the "solid and fun but not exceptional" category. While the boss fights are fun, they didn't knock off my socks. I had a good time with it, and it's a solid entry in the Soulslike genre. It does its job quite well, but it doesn't really stand out from the crowd, either. It has some great design choices. I hope to see other games in the genre adapt in the future, but otherwise, it's a fairly by-the-numbers Souls game that is a good time but a little too safe for its own good.
Wuchang: Fallen Feathers is a well-crafted Soulslike that combines interesting ideas with some of the genre’s tried-and-true formulas to deliver around 50 hours of solid entertainment. If you're looking for an experience filled with intense boss fights and a vast world to explore, don’t pass this one up. It’s a perfect adventure to dive into during these hot summer days.
Review in Persian | Read full review
A remarkably competent first game from another hugely promising Eastern developer, Wuchang: Fallen Feathers has charm and grit in spades. It creatively reinvents the genre’s character progression template and serves up some extremely accomplished high-octane action gameplay that’s rich in flashy skills, impactful magic and dance-like precision. The scope of what’s on offer is made all the more appealing by the low price point: one that does a disservice to the breadth of content offered by this immaculate experience. For fans of action RPGs, this is a no-brainer.
Wuchang: Fallen Feathers is an excellent first attempt for Leenzee that is sure to make any Soulslike fan happy.
Wuchang: Fallen Feathers is a solid addition to the soulslike genre. With a well-connected map that emphasizes exploration and an intense combat system focused on precision and adaptation, the game delivers challenging moments. While some fights can be frustrating due to the excessive number of simultaneous on-screen elements, the overall result is a recommended title for action RPG fans looking to test their reflexes and strategies.
Review in Portuguese | Read full review
WUCHANG: Fallen Feathers is a surprise in the soulslike genre and proves that China has the potential to captivate global audiences. While it doesn't reinvent the formula and suffers from technical issues, it stands out thanks to its stunning setting, fast combat and excellent level design. It's a challenging and visually striking journey that made us suffer, in the best possible way.
Review in Spanish | Read full review
Wuchang might be rough around the edges, but the interesting gameplay mechanics and unique setting made it standout amongst the dozens of Soulslike around it, it is just strong at where it needs to be.
Review in Arabic | Read full review
Wuchang: Fallen Feathers is a game that, despite its structure and initial difficulty, delivers a surprisingly enjoyable experience. Its rough edges and unpolished aspects are evident, but the core strengths - particularly its rewarding evasion-focused combat - elevate it. Though it feels like a product from a bygone era, its compelling gameplay moments make it a worthwhile journey.
Review in Italian | Read full review
WUCHANG: Fallen Feathers offers intense boss battles and plenty of options to tackle the challenge, but it presents levels designed to drive you crazy and revolves around a poorly thought-out difficulty system. It's tricky rather than challenging, but if you can look past that, you'll find a soulslike game capable of satisfying your thirst for action.
Review in Spanish | Read full review
WUCHANG: Fallen Feathers presents itself as a beautiful and challenging experience from the very first minutes. If you, like me, are a die-hard fan of the souls-like genre, this title should definitely be on your priority list.
Review in Portuguese | Read full review
There's a comfortable familiarity to Wuchang: Fallen Feathers that most Souls-like fans will love – despite its excessive exposition, the game delivers on the promise of a polished, well-rounded experience that rewards players for exploring their preferred playstyle instead of shoehorning each player into the same experience.
Not revolutionary and not groundbreaking, yet fully entertaining, complex, and at times even thrilling. Wuchang certainly does not disgrace its genre—it honors the rules, cleverly innovates, and delivers a functional experience with brutal action and a tear-jerking narrative. Our Chinese colleagues have once again cooked up a quality dish.
Review in Slovak | Read full review
Wuchang: Fallen Feathers is one of the better soulslike games currently available. With its intriguing world, fluid combat, high replayability, and variety of play styles, this adventure is definitely worth playing.
Review in Unknown | Read full review
Wuchang: Fallen Feathers doesn’t try to rewrite the genre. It sticks to what works: tight melee combat, atmospheric world design, and challenging boss fights. But it adds its own cultural flavor and does a better job than expected for a debut title. The story’s forgettable, the ranged/magic systems are thin, and some polish is missing—but those flaws are easy to overlook once you’re locked in, dodging through deadly combos and landing brutal counters. If you’re a fan of Sekiro, Lies of P, or Wo Long, this one’s worth your attention. It’s not perfect, but it’s confident, stylish, and—most importantly—fun to play.
WUCHANG: Fallen Feathers is a solid Souls-like game that offers several unique additions to differentiate it from traditional Souls games, without straying too far from the classic formula.
Review in Greek | Read full review
WUCHANG: Fallen Feathers is not for the faint-hearted. If super tough, complex gameplay is what you’re after, WUCHANG: Fallen Feathers is definitely going to challenge you.
The low-resolution textures don't detract from the sheer beauty of Wuchang: Fallen Feathers. Being a proud Souls-like game, it offers challenging combat — with unpleasant difficulty spikes — and exploration through interconnected environments, but character progression goes beyond the genre's formula, featuring a large skill tree that centralizes the various aspects of evolution and can be redefined at will to modify your approach and experiment with different builds.
Review in Portuguese | Read full review
Efforts to build its own identity work well at times, but suffer from some technical weaknesses that prevent it from reaching another level, compounded by graphics that fall short of expectations on the PS5 Pro.
Review in Portuguese | Read full review
Well, I feel confident when I say WUCHANG: Fallen Feathers will be a great challenge for Souls-like fans. Learning combat and utilising spells was the main focus for me. I loved swapping out armour and adjusting my build so next time I won’t get one-shot by the best this time. And that has happened to me. Unlike other games, where I’d have my shield or dodging was much easier in comparison. The level areas in WUCHANG: Fallen Feathers feel a little too mazy for my liking. With some sections feeling too much the same, although this isn’t the actual case. My best example of this is the Avarian Woods. There are a lot of slow elevators in the game, which becomes annoying, more so when trying to get back to a boss room you just lost. This is a little bit of a rant. But! A massive problem I had was the lack of axes in the game. I have used the second axe the game gives you since I got it. And after all the bosses I’ve beaten and areas I’ve explored, there hasn’t been another damn axe. I got four long swords, five dual blades, and four spears. The DLC weapon I received is classed as one, but gameplay wise naaah, nothing. In the end, despite the axe problem, WUCHANG: Fallen Feathers is an excellent game with a beautifully crafted world. Excellent combat that forces you out of your comfort zone and pushes you to try new approaches. So, to maybe no one’s surprise, I’ll be awarding it the Thumb Culture Platinum Award.
Wuchang: Fallen Feathers is a sprawling game for better and for worse. It has a lot to like: story, art design, and environment-wise. But it comes with a lot of combat caveats and an upgrade and progression system that just doesn’t know when to stop expanding and complicating things.