Saros Reviews
Saros delivers an excellent mix of 3D action and bullet hell combat, with fast, tense, and satisfying battles supported by a strong cosmic horror atmosphere and Arjun’s growing paranoia. Its permanent progression system reduces frustration without removing the challenge, but the experience becomes repetitive over time due to limited build variety, simplistic regions, and shallow progression. While still a great action game for fans of intense and difficult experiences, the lack of diversity keeps it from reaching its full potential.
Review in Portuguese | Read full review
Saros builds upon the strengths of Returnal and in itself creates a completely distinct experience that captivated me even more deeply. The gameplay loop worked perfectly for me, especially thanks to the more compact runs. The difficulty level was challenging yet never unfair and the game looks fantastic, runs smoothly and responds to every controller input with precision. Even without relying on preset difficulty levels you can adjust the difficulty through mods and the skill tree to make the game easier or harder all while enjoying a mysterious and exciting story.
Review in German | Read full review
Saros is a visually stunning technical experience that puts you in the heart of an addictive, relentless combat chaos. The game excels in providing gameplay that is among the best in its class, making full use of the PS5's capabilities to give you a real feeling of every shot and every explosion. Despite the fun of combat, the game falls into the trap of repetition due to the limited enemy types and the weakness of the Roguelite systems, which do not offer strong incentives for replayability as in competing games. Additionally, the story—which began with an ambitious scope—falters at its end. In short, if you are looking for a game to showcase your console's power and enjoy a solid and fun gameplay experience for hours, Saros is an excellent choice. However, if you expect more from the story or variety in enemies and Roguelite elements, you may feel some disappointment halfway through.
Review in Arabic | Read full review
Saros tries at an interesting and ambitious story it isn't always able to effectively tell, but Housemarque has once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and challenging action.
Saros' narrative often feels at odds with the kind of experience it wants to be, but there's no denying this is another top-tier action game from Housemarque.
It feels like one big adventure, and you’re only privy to one piece at a time. Delving into the depths of a foreign planet would usually be off-putting to me as a cozy gamer, but the world of Carcosa drew me in.
Some of the later boss fights are magnificent in their cinematic splendor.
Saros’ biggest shortcoming is that I was not as emotionally invested in its narrative and characters as I hoped to be. The plight of team Echelon IV did not move me, but I was fascinated by the abrasive world, the heartless Soltari corporation, and I was intentionally and successfully left wanting more from its engaging mysteries. I don’t share this sentiment for the gameplay, however. Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy, and I only wish I could write this final sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
Saros is a phenomenal game that flips Housemarque's roguelite formula on its head and improves upon its spiritual predecessor in every conceivable way.
I will never dislike a game that looks this good and plays this well. But the lessons that Housemarque learned from Returnal resulted in a game that is less than the sum of its parts.
Saros is a relentless, exciting and demanding rogue-lite shooter that combines cinematic spectacle with tight bullet-hell combat. It's a marvellous follow-up to Returnal, that retains the best bits of its predecessor while sanding down its (minor) rough edges. It pulls very few punches, but will have you saying "one more run" on a loop.
Saros stands tall as a bold evolution for Housemarque, proving the studio wasn’t content with simply recreating the magic of Returnal.
A surprisingly conservative follow-up to Returnal but the transcendent third person action is so well orchestrated that qualms about the storytelling and lack of innovation seem like only minor concerns in comparison.
Saros is a magnificent evolution of Returnal, knowing that downsizing is an improvement in some aspects. Gameplay-wise, it's a well-oiled machine, combined with a very particular tone, narrative, and story. It's one of those unique works that feels special no matter how many years pass. Saros is obsessive.
Review in Spanish | Read full review
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage. From top to bottom, Saros exudes triple-A excellence with stunning visuals, expert sound design, and some of the most tightly-crafted third-person action gameplay in recent memory.
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Review in Spanish | Read full review
Quote not Coming into 2026, I knew that few games were a surer bet than Saros. Housemarque’s 2021 breakout is still one of the PS5’s best games, and Saros will now stand alongside it.yet available
Saros builds on the excellence of Returnal, furthering Housemarque's blend of third-person action, bullet hell and roguelite with a more broadly told and ambitious story, a subtly more accessible path for newcomers, and still plenty of challenge for those that crave it. Echoing the game's tagline, Housemarque has come back stronger.
Housemarque follows up Returnal with PS5 exclusive Saros, another wildly entertaining and action-packed third-person shooter.
Saros is a bold, confident realisation of 30 years of Housemarque. It builds on the mystery and exceptional gameplay of Returnal with an excellent lead performance, and changes to the formula mean even more players will come to realise that Housemarque is PlayStation's secret weapon.
