Styx: Master of Shadows Reviews
Styx gets its hardcore stealth right, but its controls and platform elements fall short.
Admirably open levels that reward exploration means there's high replay value if you're prepared to overlook the back-tracking.
The stealth mechanics in Styx: Master of Shadows are bloody fantastic, but the game is completely overshadowed by its poor controls and repetitive scenery, turning what could have been a really enjoyable game into controller-breaking frustration, as an ungodly amount of time is spent repeating the same sequence over and over again, praying that Styx isn't a clumsy mess.
Overall, Styx: Master of Shadows is a great game that completely took me by surprise. It is strategic, intelligent, and offers players hours and hours of sneaky gameplay. Although the game does have a cookie-cutter story and some goofy voice acting, it is a great buy for the $30 price tag. I recommend picking up a copy if you have ever played Of Orcs and Men or are a fan of stealth games.
Pure stealth that you'll gleefully die your way through.
You will notice some cut corners but if you are looking for good pure stealth game this is it.
"Styx: Master of Shadows" has something special inside it, but with muddy, ugly character models, control hindrances and A.I. issues, a lot of the fun will be lost on casual gamers. Those who love stealth action games will find it an immense challenge however and will be able to look past most of the game's issues to, at the very least, have it steal about a dozen hours of their time.
At its best, Styx: Master of Shadows is a half-decent stealth game with barely a fresh idea in its head. At its worst, it's a soggy pile of frustration, clumsiness, and save-scumming. Guess which end of the spectrum it tends towards.
A great addition to any stealth gamer's digital library.
Styx's stealth is less "Master of Shadows" and more like the lyric from his namesake band "This jig is up. The news is out. They finally found me."
Our verdict is probably to think long and hard before purchasing. Even though Styx only retails for $30, which Cyanide Games certainly deserve for their hard work in creating an awesome character and a good overall stealth experience, the lack of variety in the environments will really drag at times. Huge stealth fans will get an enjoyable experience out of this, but anyone else likely to get mildly frustrated by the dated gameplay and repetition is probably best off avoiding it.
If you are a fan of the likes of Thief and Hitman then Styx: Master of Shadows is well deserving of a play. Goblins may be foul, disgusting creatures, but you won't help but like this one.
Styx: Master of Shadows is fun. It falls somewhere between enjoyable and infuriating on a scale, as for every shining moment there is one of constant resetting. I feel players will quickly acclimate themselves to the gameplay and be able to move about quickly as the game is very intuitive and pulls from the likes of Metal Gearand Thief. Topping it off, it has a decent story to boot that works its way into Cyanide's previous title, tying both together.
Styx's greatest strength is in always providing another option when a passageway appears to be impenetrable.
A little buggy and a little glitchy, but a whole lot of stealthy.
There's a brilliant game hidden deep inside Styx: Master of Shadows but a lack of item variety, shoddy controls, and a horrid combat system keep its potential buried deep.
Styx: Master of Shadows is a stealth game that relies entirely on just that, pure stealth. The beautifully open-world mission designs are great, and the stealth gameplay is extremely satisfying. For $30, a hardcore stealth fan can't go wrong with Cyanide's latest title.
He may be an ugly little punk, but Styx still offers the player pure and largely unadulterated hardcore stealth action. It's still rare to find action games with a proper stealth emphasis, and rarer still to find them done as well as Styx: Master of Shadows. If you're looking for a game with good graphics and an emphasis on sneaking around in the dark and trying to achieve your aims with as little blood spilled as possible, you have your title right here.
Styx: Master Of Shadows showed some potential. Styx himself is an interesting character and the game's use of amber allows the player to be creative in their approach to each mission, but unfortunately these ideas have been thrown into a game which lacks the enjoyment to appreciate them. The frustrating moments far outweighed any fun we had with Styx, and the game's repetition solidified this by making us do those frustrating sections over and over again, which only helped to create a very unenjoyable experience. We only hope that Styx sticks to those shadows he is so masterful of, because we don't want to play a game like this again.
Styx: Master of Shadows isn't terrible, but it follows the template of the genre to the letter, warts and all.