Control Resonant Reviews
Control Resonant embodies Remedy's tried and true tropes and risky experiments that you must find a connection with. But once you connect with the game, you'll be inseparable until the end credits roll.
Review in Russian | Read full review
Control Resonant is the almost perfect sequel of an interesting game. There’s no reason to wait. Go play it NOW!
Review in Polish | Read full review
A welcome return to Remedy's magnificent hellscapes-with too many hours of middling combat.
Control Resonant is a more action-RPG oriented follow-up to Control, but in leaving the Oldest House it also leaves behind some of what gave the original its magic.
Even when combat's sharp edge eventually dulls, Control Resonant is a great addition to the Remedyverse. While its story follows a more standard framework, its gravitational pull is in the inventive world built around it and the humanization that grounds the paranatural intrigue.
Control Resonant is so spectacular that they’re worth putting up with. It’s another great entry in the Remedyverse, and I’m all in on what the studio wants to do next.
Control Resonant is Remedy’s take on a semi-open-world character-action game, and that might sound like an experience you’ve had before, but at the transdimensional intersection of its impeccable combat design and the studio’s signature strangeness stands something unforgettably unique.
Control Resonant is a beautifully messy sequel and a testament to Remedy’s ability to make something weird as hell.
Remedy approaches Control drastically differently, and it works to its benefit.
Control Resonant surpasses its excellent predecessor thanks to its larger scope, both narratively and gameplay-wise. The melee-based combat is appropriately brutal and engaging, while the various skill trees offer a deep level of customization. Aside from some confusing maps, this is an almost perfect action-based title. $59.88 at Amazon Check Best Buy
It is a must-play for anyone who appreciates the studio's craft, and the perfect way to establish Control as one of Remedy's premier flagship franchises. Who would have thought I’d end up enjoying walking upside down on ceilings so much?
A brave but foolhardy pivot from ranged to melee combat turns the Control sequel into a repetitive slog, brightened only by some impressively surreal visuals.
Control Resonant hits a vibe I haven’t felt in a while in an action melee.
That said, after playing Control Resonant, we don't want to see a Rubik's Cube for at least a couple of years. Our brain cells are fried...
Review in Spanish | Read full review
Any game that lets you execute a bus, or stamp on windows to direct a cat to attack a woman called Sandra is a winner in my books. Remedy should be credited for taking their time and making a very different sequel, rather than more of the same, and also for throwing a lot of ideas into the game. However, for me, it's a little too unfocused and padded.
Control Resonant isn’t a bad game, but it’s not the Control successor that people were left wanting after the original game. While Remedy’s habit of zigging when fans think they will zag is one of the studio’s greatest strengths, this is one of the rare times when it hasn’t fully paid off. Repetitive combat encounters that lack depth, a dated open-world environment, and a dull story fail to captivate in the same manner as the original.
Control Resonant transforms Remedy's cult classic into a bigger, bolder action RPG that rarely misses, even if its performances fall short at times.
The sequel captivateJust like the first Control, Resonant's highs more than make up for its lows. Combat is varied but not exceptionally deep, and its open-zone design regularly feels overly familiar.s like only Remedy can.
You get in for the combat, but you stay for the feelings. The story is super rich with moments of pure emotion, and the new weird features of the Remedy-verse are something special.
Review in Italian | Read full review
Remedy bet everything on risky changes with CONTROL Resonant: a new genre, a new protagonist, and even a new environment. Most of them work, making this sequel well worth purchasing for fans of the studio and the IP, but it's also clear that Remedy is not quite an expert at making open world action RPGs, as most shortcomings fall squarely in that category. Unfortunately, despite the ambition, this is unlikely to be the big breakthrough they were hoping for.
