Control Resonant Reviews
A sequel that expands the world of Control through Dylan's story and fast-paced melee combat. Confusing navigation and repetitive puzzles can be tiring at times, but its bizarre, twisted vision of Manhattan can only be described as a work of art.
Review in Korean | Read full review
Remedy Entertainment has created another absolute triumph with Control Resonant. By transporting their paranatural madness into a mind-bending, gravity-defying New York and delivering a razor-sharp brawler combat system, they have exceeded expectations on every front. Minor performance hiccups aside, this is an astonishing achievement and another definitive masterpiece from one of the most creative studios in gaming.
Despite some big bugs, that doesn’t stop the momentum that Remedy Entertainment has built with Control Resonant.
f you enjoyed CONTROL, absolutely. CONTROL Resonant successfully expands the original game’s world while giving Dylan his own identity, combat style and story.
Even with [...] boss fights that feel normal by Remedy's standards and its other foibles, it doesn't change the fact that CONTROL Resonant is doing its prequel incredibly proud. Kudos to the devs for breaking tradition and getting out of their comfort zone, taking chances and winning big with a helluva paranormal metroidvania title with a clear emphasis on combo-heavy melee-style action.
I couldn’t recommend Control: Resonant enough, especially to those coming off either Alan Wake 2 or Control. This sequel captures Remedy’s unique specialty in the video game space, as there’s no other studio that can deliver a sci-fi world like Control.
CONTROL Resonant was an excellent game in my opinion. There wasn’t really anything I can complain about, but I don’t feel like it’s perfect, so I would hesitate to give it a 10/10, but know that I did contemplate the idea.
Control Resonant is unmistakably a Remedy game - bizarre, ambitious, at times frustrating and often inventive.
Control Resonant has moved to an open world set in Manhattan, featuring dynamic combat and highly original exploration mechanics. However, this new title from Remedy is hampered by an outdated design structure, suffering greatly from pacing issues, tedious puzzles and repetitive enemies. An uneven sequel.
Review in Portuguese | Read full review
CONTROL Resonant doesn't try to replace Control. It takes the same foundation and pushes it in another direction, giving you a more physical and aggressive way to experience Remedy's paranormal world. It is weird, sometimes messy, occasionally frustrating, but it rarely feels ordinary.
Control Resonant is a solid sequel. Remedy has changed a few fundamental aspects and transformed the original third-person shooter into a much more action-packed RPG
Review in German | Read full review
"A bold sequel with a unique style" Control Resonant proves that Remedy wasn't aiming for a safe sequel, but rather an experience that redefines the series. The shift to close-quarters combat, movement abilities, gravity manipulation, and the distorted world of Manhattan all lend the game a distinct and unique identity. While repetition and navigation issues prevent it from achieving perfection, when the movement, combat, and world design come together at their best, Control Resonant delivers a standout Action RPG experience. It clearly bears Remedy’s signature style and justifies its existence as a new entry, rather than merely rehashing what worked in the first game.
Review in Arabic | Read full review
Control Resonant boldly turns nearly every pillar of the original on its head while still feeling unmistakably like Control. It isn’t quite as polished as it is ambitious, but that ambition still makes it one of Remedy’s most interesting and audacious sequels.
Review in Unknown | Read full review
Control Resonant is Remedy’s most commercial game to date. The studio made some concessions to make its universe more appealing to a wider audience, while still applying its creative DNA to deliver an open‑world AAA that feels refreshingly different from the norm. Unfortunately, the team’s lack of experience with melee combat becomes evident, negatively impacting the overall experience.
Review in Portuguese | Read full review
Control Resonant is a brilliant sequel that successfully reinvents Remedy's formula with a mind-bending open world, exhilarating traversal and deeply human writing, led by a remarkably moving Dylan. Repetitive enemies and a disappointing French dub hold it back slightly, but it remains one of the best games of 2026.
Review in French | Read full review
Overall my experience with Control Resonant ended with me being very pleased with everything involved, as the combat was very in-depth and was constantly shifting, allowing for new gameplay styles and combinations. The story followed Remedy Entertainment’s usual style that kept me guessing right to the credits, and even then I wasn’t sure what I saw was the truth or if there was more to find. Finally, the game’s world was simply a lot of fun to explore with the various abilities being unlocked that made it easier while also providing me with enough challenges that I had to come back in the future.
On its own merits, though, "Control Resonant" still offers a story that ranks among the better ones in the video game genre, an overall atmospheric open world, and, last but not least, a cool combat system if you're into sometimes frantically fast, spectacular action.
Review in German | Read full review
Control Resonant is an absolute masterpiece of game design. Remedy unleashes its full creative potential in a sprawling, mind-bending Manhattan, offering some of the most surreal and breathtaking environmental shifts ever seen in gaming. Trading gunplay for a relentless, highly aggressive melee combat system was a massive risk, but Remedy executes it flawlessly. Control Resonant is a triumph.
Review in Unknown | Read full review
Control Resonant is absolutely worth the wait. Some of the open-world aspects put strain on the exploration but, there’s enough curiosities and compelling events both in that world and in the combat design to recover every time fatigue begins to set in.
I had my worries after seeing that the follow-up to Control was essentially an entirely different game. A new genre, a new protagonist, and basically an entirely new story. Not many IPs get to pull that off, and in fact, would essentially be the knock-on-death door. But Remedy is a studio that isn’t afraid to answer that door, kick it wide open, and invite whatever multidimensional nightmare is waiting on the other side directly into the living room. That’s why so many love them: they refuse to stay inside the creative lines, which often leads to some of the most memorable, bold experiences in modern gaming—and Control Resonant is no exception.
