Firewatch Reviews
Firewatch is amazing for many reasons, but above all because it's an adult game that deals with serious issues, with realistic adult dialogue to match. And it deals with those issues just like actual adults would: sometimes with humor, sometimes with anger, and sometimes with sadness. It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. It's a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.
Gorgeous and clever, Campo Santo's debut is a triumph of craft - but it may keep you at arm's length.
Firewatch puts story first and delivers a compelling mystery that sends players into the Wyoming wilderness with nothing but a map, a walkie-talkie, and a lot of questions.
A captivating journey into a beautiful, atmospheric wilderness, with a touching story that doesn't always hit the right notes.
The most bizarre narrative bait and switch in video game history, as a tense, emotional thriller sticks the worst landing since Eddie The Eagle.
A stunning example of interactive storytelling, Firewatch's greatest success is making you feel like it's really happening to you. And the less you know about it going in, the more you'll enjoy it.
Fans of slow-burning stories will find much to appreciate here
Though its plot doesn't fully pay off, Firewatch gives you a thorough, thoughtful insight into the formation of a meaningful relationship.
Firewatch is the video game equivalent of a page-turner
Campo Santo's debut adventure offers up a taut mystery built around two tremendously engaging characters.
Firewatch is the loneliest game about human beings you might ever play.
Firewatch doesn't provide the same emotional heights or satisfying conclusion you'd expect from such a story-heavy game, but Campo Santo definitely shows promise with their debut project. Even if it won't have you reaching for the tissues by the end, this woodland walking simulator still provides a pretty great way to burn through an otherwise unoccupied afternoon.
The analog inputs (pulling up the walkie-talkie or map, spinning the same "1234" tumblers to unlock every single park lock box with Henry's paws) combined with unique animation and believable voice work help ground Firewatch, which manages both restraint and maturity in its story without ever going full mumblecore "walking simulator." The warmth of the budding relationship between two voices with natural chemistry is undercut by harsher realities and the drawn out segments of feeling stalked and vulnerable are legitimately stressful. The result is a tight, taut human tale well worth the trek.
And of course, the phenomenal performances of both Rich Sommer and Cissy Jones contribute the lion's share of this personal resonance. They brilliantly demonstrate emotional nuance and sensitivity, and now I selfishly want them to voice all the things together. By the ending, my heart felt so heavy not just because of the events that unfolded, but because I believed in the myth of Henry and Delilah I created over a tumultuous summer in Shoshone. Although I loved the exploration, I felt the loneliness when no voice was on the other end, wanting to joke with or occasionally comfort me.
You already know if you are going to be buying Firewatch, and if you loved Everybody's Gone to the Rapture or Life Is Strange then this is the game for you. It's small, short and almost perfectly formed, it's just the shame the game broke so many times when I was playing it. I'm hoping these problems can be found and fixed very quickly after launch and I would suggest holding off buying the game until a patch has been released, but until then we don't have much of a choice but to mark an otherwise lovely game down due to the problems encountered.
I loved Firewatch, mostly, letdown with the ending notwithstanding.
I enjoyed my short time in the world of Firewatch. The world is beautiful and the voice acting is excellent. But Henry and Delilah's story is far too short, and the resolution of the game's story relies far too much on a backstory that isn't given the breathing room it needs. It's an emotional rollercoaster that just teeters back down to a merry-go-round, leaving me with a detached feeling that everything I had spent the past few hours working towards has been all for nought.
Buy it if you want to take a relaxing trip to the great outdoors without ever leaving your home.
Firewatch is a little, fascinating adventure, that fail to fully satisfy its potential.
Review in Italian | Read full review
Firewatch is one of those games that you need to take a step back and think about after it's over.