Watch Dogs Reviews
Watch Dogs shines when it relies on its own ideas, but is ultimately held back by its more conventional approach.
After a generation that brought us seven years of countless linear and identikit shooters, Watch Dogs is the open world adrenaline shot that fatigued gamers needed. While the story could have been better and Ubisoft have made a few questionable design choices, it's rare to see a big budget game that offers players freedom in almost every aspect of its design – and, more importantly, one that is this much fun while doing so.
Watch Dogs is a bold, ambitious game that delivers well in some areas, though nevertheless feels like an iteration away from reaching its potential; the inevitable Watch Dogs 2 could be one to keep an eye on. It's a sizeable, enjoyable game, but one that is let down on the Wii U by poor optimisation and disappointing performance; the frame-rate is inconsistent but tolerable while on foot, but often struggles badly when driving. It's possible to play Watch Dogs and work through these bottlenecks, but that shouldn't be expected of the gamer in a big-budget, pricey retail experience.
Undoubtedly enjoyable, but it won't linger long in the memory.
Though the new-generation moniker may be cliché, it rings true in the dense and beautiful presentation of Watch Dogs. Most of the many, many systems on display have been sharpened to a fine point despite a few that fail to reach their full potential. While minor bugs, inconsistencies, and a lackluster story restrain Watch Dogs, its impressive environments, fluid interconnected mechanics and welcome multiplayer components set the bar for future open-world experiences, and help it to stand as a sign of things to come.
'Watch Dogs' delivers big action and creepy thrills by way of its innovative hacking, even if the story falls a little short.
Ubisoft Montreal's vast, multifaceted, and thoughtful open-world action game presents a world in which a simple phone is your key to a heavily networked city
Watch_Dogs may not have the best story out there and certain elements may not be 100% perfect, but things mesh together in a beautifully large open world playground that will leave you wanting more, and will pretty much always provide what you're looking for.
Then I remembered. Those things aren't a game. The game is sloppy controls which cause you to constantly do the wrong thing accidentally with disastrous consequences; is inconsistently interactive world design; is a cover system whereby you get stuck on scenery or it guesses incorrectly where you want to move. The game is insta-fail stealth missions, wave-defense missions, escort missions, missions where what the characters say and what the objective is don't match up. The game is five crashes to desktop, including two which required me to reboot my machine before it would reload. The game is restrictive objectives which don't make use of the possibilities provided by the open city or the hacking mechanics, and checkpoint positions that force you to re-watch short cutscenes or re-perform rote actions after every death.
Watch Dogs makes up for a snooze-worthy story with heaping amounts of smartly designed diversions scattered around its gorgeous open world.
These missteps get corrected through truly next-gen multiplayer that'll pervade the experience if you let it, along with gobs of side-objectives, collectables, augmented reality games like NVZN (third-person alien blasting around the city), and digital trips that allow Ubisoft to add fantastic elements like the Spider tank. The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game's expense.
Watch Dogs represents a step into a scary real-world future. It raises social and governmental questions around a person's right to privacy. It delivers combat, stealth, story, and an incredible amount of side content to bring the whole world to life. I'm amazed at what the team at Ubisoft has delivered here, and I'm glad that they treated the hacker world with more respect and attention to detail than any other game or movie to date. I'm hopeful that Watch Dogs becomes a franchise because it is the best sandbox title I've ever played.
Watch Dogs is solidly entertaining and a lot of fun to play. And while it could've achieved true greatness if it had followed through on its most ambitious promises, it is still better than a lot of what's been released this year. The hype seems already to be benefiting the sales figures. Everything about Watch Dogs tells us that we are all susceptible in the digital age.
Ubisoft's hotly anticipated open-world action game provides decent entertainment but is let down by over-familiarity and a dreadful protagonist.
Watch_Dogs was supposed to be the chosen one, but it's neither the coming of the new generation nor a particularly good game.
Decent, but not great. Watch Dogs is certainly worth playing, but it's not even close to living up to what's been shown off since it was announced.
Regardless of price point I guarantee you will get full value for your dollar with this game. I struggled to find any significant faults. Watch Dogs gets about as close to a perfect score that I'm comfortable giving. If you are on the fence about this game, don't be. This is the game that makes spending that hard earned money on a next-generation console worth it.
Although we would have liked greater rewards and penalties, the technology powering multiplayer is impressive, and there's lots to do, from hacking rivals and hunting fixers, to searching for files and escaping a tablet-controlled police force. After an opening act bogged down by tutorials and dodgily scripted story sequences, Watch Dogs removes the shackles, takes some chances and begins to live up to its own hype. Despite its pacing issues, Watch Dogs manages to tell a worthwhile story that's backed up by some novel new ideas in both single and multiplayer.