All the little reasons The Technomancer is worth experiencing, all the little moments where the vision of a better game shines through, aren’t quite enough to justify choking down its shortcomings.
The setting is great, but weak combat and limited choices stop this RPG from going anywhere fun.
The Technomancer is a jack of all RPG trades, master of none.
I was never engrossed, enticed, or even entangled in The Technomancer’s web of dystopian dreams. It’s competently made – there’s been far worse games reviewed on TSA recently – but what felt mildly interesting in trailers turned out to be perhaps the most boring science fiction adventure I’ve ever played. Make of that what you will.
The Technomancer is a complicated old-school game, but its content is very rich and it features a complete combat system and a well developed atmosphere during the whole story.
Review in Spanish | Read full review
A very ambitious action-RPG in The Witcher style, which sometimes convinces but in other aspects is still a bit immature.
Review in Italian | Read full review
The Technomancer, like Bound by Flame before it, tries to be too much like the genre leaders instead of finding its own way, and ends up falling short of the mark.
The Technomancer's big sci-fi ambition is marred by its lack of polish and botched execution in a couple of big areas. It won't win any awards on the presentation side of things, but the core gameplay nevertheless elevates it and delivers some fast and chaotic fun. It's just too bad that the overall package wasn't able to come together as well as it could have.
With The Technomancer, we have a game trying to be a sprawling sci-fi adventure while paradoxically not trying much at all.