The Technomancer Reviews
Technomancer is a great mid-tier Sci-Fi RPG. Those waiting patiently for Mass Effect: Andromeda might find their appetite satiated for the time being, but those wanting a flawless AAA experience will be left frustrated. The depth of the game is extremely admirable and well-handled, the influences are well placed without being beaten to death, and the game overall straddles the line between good and fine.
The Technomancer tries its best to be a lot of things at once, and as a result, it’s good at most but great at nothing. Not much about the game stands out as must-play, but it’s a good recommendation for RPG-loving friends who are looking for a sci-fi/steampunk RPG to play. I enjoyed my time with Zachariah on Mars, and when I got hooked, I was absolutely, 100% hooked. However, I know most people won’t be patient with a game for that many hours to get to that point, especially with how unforgiving the combat is.
The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.
Technomancer makes a valiant effort to be the next big open world RPG and comes close to achieving it, but in the end it feels like the developer was trying to fit too many things in to one game.
The Technomancer tries hard to grab some originality in a very congested genre market. While it doesn't always stand out on its own, it does enough with a familiar formula and a solid story to make it more than worth your time. The Techomancer's tale is certainly one worth telling.
While it would be interesting to see the results of making the opposite storyline decisions, I won’t because that would mean having to relive moments where I wanted to throw my console out the window.
The Technomancer isn’t anything to write home about, but if you’re willing to overlook its flaws, this is Spiders’ most compelling world to date. Their vision of Mars is one that would be worth exploring even with its rough edges, if not for the sheer imbalance of a combat system that persistently drags the experience into the dregs of frustration. Spiders isn’t short on interesting ideas, it’s just the execution.
If you’re a fan of other action RPG’s such as The Witcher or even Dark Souls, then Techomancer may be just the game for you. Despite some rough edges, Technomancer does more good than harm, it just suffers from doing too much during certain elements and not enough with others. Despite that,the journey is very enjoyable and that’s all that matters in the end. Read more at The Outerhaven: The Technomancer Review (PC) http://www.theouterhaven.net/LHv94
It�s far from great, but sometimes just being good really is good enough.
Honestly, I’m disappointed that The Technomancer couldn’t deliver. I want to like it so much! The seeds of an excellent game are there, but they just haven’t been tended to a level that really needs to be played. Hopefully Spiders will patch the game to improve some of the difficulty wall issues and this will become a more enjoyable experience, but I don’t think it’s a must-play for now. Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.
While The Technomancer is not the first and won’t be the last title to have a different price tag based on platform (PC vs. consoles). At a cheaper price point on Steam (and just about everywhere else that sells digital PC games), the game’s jank can almost be forgiven at the lower price point, especially when coming from a small independent studio. Sure, there are parts of the game that I do not enjoy, but when you compare this to many AAA and full-priced games that have come out recently, The Technomancer includes much more bang for your buck. On console, however, that is another story altogether. As a full-price $59.99 game, I find it a bit harder to recommend the game on consoles until it can be purchased for a discounted price.
It’s hard to surmise whether The Technomancer and its faults come by way of financial or otherwise creative pitfalls, because there are some interesting and rather enjoyable moments to take out of both the game’s easy-to-access combat system and the rather nostalgic return of a colonized Mars seen through the eyes of an 80’s motion picture.
And every now and then, the feeling of playing a classic BioWare RPG from a decade or so rises to the surface.
Derivative setting, dull NPCs, and clunky combat make The Technomancer an exemplar of lost potential
I highly recommend playing this game with a controller of some kind, especially if you are playing on the PC like I did, as it makes the game feel more fluid as the combat system is generally just a serious of non-sensical button mashing, think Tekken but with customisable boots.
Decisively average, The Technomancer can be an amusing role-playing experience thanks to its combat system, provided you are ready for constant repetition baked in a sub-par shell.
The Technomancer is an ambitious sci-fi RPG limited by the realities of budgets. Fun and intriguing, but lacking polish and certain genre staples.
The Technomancer has some interesting hooks but falls by the wayside. With more time, polish and a lot more heart, it could have been something more but this vacation to Mars is imminently uneventful and forgettable.
If you’re not a gigantic fan of the genre, I can’t really recommend The Technomancer.