Strike Suit Zero: Director's Cut
Top Critic Average
There's no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director's Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn't satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it's hard to recommend to anyone other than diehard space jockeys.
Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you're hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
In such an underrepresented genre, Strike Suit Zero certainly stands out and being able to play it on the Switch is very cool.
Strike Suit Zero: Director's Cut fixes many of the glaring issues from the initial release of the game, giving console and PC gamers the definitive edition of the game. The controls will take some getting used to, and in the heat of the intense dogfighting, it is easy to hit the wrong button or lose your target. Word of advice, don't crash into capital ships.
If you have missed space-combat shooters, as they are a real rarity, then you could do a lot worse than SSZ: Director's Cut. The truth is that the director's cut hasn't improved anything majorly from the first game, so if you have it on the PC then don't expect some revelation here as you'll be left wanting. If you don't care about story, odd pacing and at times frustrating checkpointing then you might get along quite well with SSZ. It's a brief, fun and at times utterly beautiful space-combat game, and you get to be a mech...in space...with a lot of rockets. If you just felt something warm inside then give it a punt, but you'll need to balance your love of galactic warfare with a heavy dose of forgiveness.
It's no show stopper, but I appreciate the game's commitment of sticking to the genre's old-school roots.
Strike Suit Zero has a lot of things going for it – a cool story, good combat, pretty visuals, and an excellent soundtrack – but it's let down by poor mission design and a frustrating checkpoint system. Those looking for a space combat game will find a lot to like here, but one can't help but wonder how much better the game would have been with more of a focus on tightly paced, frantic battles, and less on the Suit's ability to transform.
The game straddles the line between fun and annoying at times. Playing for extended periods will surely end in burn out, but for the short spurts played it offers some fun and exciting gameplay among some rather boring backdrops and generic story.
Strike Suit Zero: Director's Cut, the Xbox One's first self-published indie title, expands upon the original PC game's very solid mech-shooter base, but a repetitive mission structure and some slowdowns dull the action a bit.
All in all, Strike Suit Zero: Director's Cut is an enjoyable game. It adds a fresh new feel to an otherwise old, washed-up genre that can appeal to just about anybody looking for a casual gameplay experience.