Top Critic Average
The increased role-playing elements add another interesting angle to an already accomplished franchise, but the cynical attempts to fleece parents’ wallets are hard to defend.
Skylanders Imaginators is rich with customisation options, and a genuine sense of fun makes this a brilliant addition to the series.
A strange deviation from the traditional, action-figured based formula that succeeds in rewarding players, but comes up short in story, levels, and collectability
Skylanders Imaginators is saved by its focus on character customisation.
After a dozen hours romping around the Skylands with Faemily, Seamusbot, Archer Rex, Bird Kirkilton and Dadcat Robot, it feels like I’ve made the game my own. This is my Skylanders.
Even with a few uninspired stages, Skylanders Imaginators manages to nail the childlike whimsy of the beat-'em-up genre so many of us grew up with. It's still a blast with friends, and even more-so now that you can share your creations and tweak them together. The series has shown signs of slowing down in recent years here and there, but it's not done yet.
Skylanders Imaginators introduces at last the character customization, which gives the player lots of possibilities and entertainment. Apart from this and the Skylanders Supercharger, there are no other improvements in this new installment.
Review in Spanish | Read full review
Compared to last year’s Superchargers, Imaginators is certainly a step in the right direction. Instead of bolting something onto the existing formula, Toys For Bob have instead gone for reinvention. Being able to construct and share your own Skylanders isn’t a massive game changer, but it feels far more considered than other gimmicks.
This is a franchise that keeps getting better each year, but has made a real evolutionary leap and become something far more stimulating and creative than in years past in 2016. That’s pretty neat.
Maybe as a result of the sheer growing mass of Skylanders games, though, the level design here is particularly uninspired. Most maps are simple A-to-B affairs, with some simplistic puzzles dotting the landscape. It carries some legacy issues, like the frustratingly slow block-pushing puzzles, and the inability to easily read ahead when characters are slowly delivering their dialogue points. Plus the central hub, called M.A.P.S., is a bit more confusing than most of the past hub worlds, since it consists of several floating islands without obvious paths between them.