I Am Setsuna Reviews
I Am Setsuna is bold in the way it explores its themes, and it immediately moved me with its soft art style and beautiful piano score. I also really enjoyed the battle system’s Momentum, Flux and Singularity elements, which added some much-needed variety to the otherwise standard turn-based combat. Unfortunately, a few major problems kept the game from remaining entirely enjoyable as the experience went on. Cheap deaths at the hands of superpowered enemies sent me back to a save point, losing me valuable time, on more than one occasion — an infuriating and needless flaw, given that other retro-fueled titles like Bravely Default include optional autosave. As I was getting to the end, I also started to feel like everything was blurring together, between the reused assets and the predictable structure. Overall, the cumulative effect of the game’s themes is still a very powerful one, and I enjoyed most of my time with it, but I can’t help but feel a little let down by the flaws that kept it from reaching its full potential.
I Am Setsuna is an unabashed love letter to fans of classic JRPGs, featuring solid, turn-based combat and a beautiful snowy world that looks like a moving painting. It’s a tad on the short side for an RPG and the journey can feel rushed, especially with the lack of extra content. Overall, it feels like it's at the cusp of JRPG greatness but just needs that little extra something to reach its full potential. Still, if you’re looking for an old school-style JRPG fix, I Am Setsuna will hit the spot.
Overall, I Am Setsuna is the good kind of nostalgic. It utilises the best elements of the past to its benefit, rather than to excuse an otherwise lacklustre game. And yet, while playing to the nostalgia it also makes sure to do something different to set it apart. The more sombre tone of the story means you’re not going to be adding a chivalrous frog knight to your party here, but the package you get it doesn’t suffer as a result. Clocking in a bit shorter than the average Square Enix RPG, I Am Setsuna is a great game to play between the big releases ahead.
Design missteps and combat randomness don’t defeat this sombre tale.
This nostalgic RPG suffers from an unispired storyline, and poor technical aspects, such as frame rate drops. It´s too easy (even when battling final bosses) and the only Switch exclusive feature is online pvp mode.
Review in Spanish | Read full review
A beautiful JRPG that captures the spirit of the genre's early hits while playing things a tad too safely.
A well-crafted homage to Chrono Trigger, which isn’t scared to add its own ideas – ensuring this is far more than just a nostalgic novelty.
I Am Setsuna is an unapologetic homage to beloved Japanese RPGs that plays well but takes few risks. Tokyo RPG Factory has accomplished their implied mission statement: to make Japanese RPGs the way many of us remember them back in the day. As a result, I Am Setsuna walks in the footsteps of giants, and is thus dwarfed by the memories of games that inspired it.
From a presentational and mechanical standpoint, I Am Setsuna manages to lay the foundations for an incredibly solid role-playing game. Unfortunately, this experience is often marred by a wholly predictable story, forgettable characters, and dungeons that feel completely uninspired.
It's all wrapped up in familiar dressing to get you hooked, but once you get to the substance it's clear I Am Setsuna needed a bit more time in the oven, or perhaps a master class of what made the games that inspired it memorable in the first place. If you're aching for a familiar and exciting JRPG, there's better to be found out there. While this is a serviceable option, there are plenty other more memorable ones out there.
The cool combat mechanics, its common ground with the likes of Chrono Trigger and Final Fantasy VI and the intriguing story of I am Setsuna will please fans of old school JRPGs, but it's far from perfect: it's quite linear and monotonous
Review in Italian | Read full review
I Am Setsuna capably fulfils its role as an echo of past Japanese adventures, but in doing so, it seems unwilling to take risks and forge its own legacy. Its story is predictable and its battle system struggles to define itself, but its traditional charm and fantastic atmosphere do more than enough to ensure that this an inviting and thoroughly pleasant journey. It may not measure up to the genre's best, but Tokyo RPG Factory's first outing is a warm and well crafted reminder that the classic formula still works.
As an ode to the RPGs of the past, I Am Setsuna succeeds in recreating the sort of adventure you experienced on older Nintendo hardware. Its combat system is the main supplier of this nostalgia, with the deep active time battle system, the number of weapons and moves you can perform, and the time management aspect.But those not looking to take a trip down memory lane may be left wanting more, though in pure gameplay hours this offers a reasonable return on investment. The no-thrills plotline and gameplay outside of combat could have been fleshed out, leaving this one short of its full potential. I Am Setsuna could be the perfect complement to your Nintendo Switch, but if you're not foaming at the mouth with nostalgia it's certainly an optional purchase.
Old school JRPG throwback I Am Setsuna tells an interesting story with a fittingly sombre tone, but features none of the combat oomph of its predecessors.
It doesn't quite recapture the magic of Chrono Trigger, but I Am Setsuna has enough interesting mechanics to stand on its own without the crutch of nostalgia.
Setsuna is a good game and that’s really the problem, it’s just good. The games intention of being a love letter the to JRPG’s of yesteryear have kept the game void of any originality and spark. The game is stuck in the shadow of those games, playing it far too safe to rear a head of its own.
While the game doesn’t strive to evolve the classic gameplay, I Am Setsuna is a nice journey, a good 21+ hour charming adventure that despite its cold environments, warms the heart with its tragic themes, while answering the question that our memories of classic Japanese RPGs were not blinded nostalgia trips.
It has a few too many flaws to be considered a classic, but I Am Setsuna does enough right to make it worth a play through - especially for fans of old-school RPGs.
I Am Setsuna lacks confidence in itself but still tries to stand with the greats. Chrono Trigger was a tremendously ambitious and far-reaching game because iIt ventured across space time and took huge risks with its characters. I Am Setsuna wants to remind you of classic games such as Chrono Trigger but doesn't have the courage to do anything more than that. If I Am Setsuna had been released as a $20 indie title, it would be more understandable, but as a $40 game published by Square Enix, it is found lacking. RPG fans will probably have a fun, if forgettable, time with the game, but there's no need to rush out and buy this one unless you've exhausted your other options first.
Fans of SNES era RPGS will absolutely want to pay the asking price, but if you cut your teeth on modern massive world 3D titles, this one won't be for you.