Valley Reviews
I greatly enjoyed my time in the Valley, and I can’t wait to dive back in to find all the hidden areas I missed. I’m certain most people, if not all, will enjoy their time in the Valley, too.
Sonic the Hedgehog and Bioshock had a lovechild and named it Valley, a sleeper hit that deserves your attention.
Legitimately, throughout the entire last three or so areas, I kept having to repeat to myself “Why in the name of all that is even remotely holy would you even CONSIDER designing something this way”. Extremely poor design/engineering practices aside, I did have fun going through the last few areas, despite my dwindling sanity, and the game as a whole just felt really good to run, jump, climb, explore, and swing through.
Despite a few missteps, Valley is an overall rush of an experience. Taking cues from BioShock with some Fern Gully on the side, there are few games that can claim to put players into the metal legs of an interdimensional necromantic freerunner, and be bloody infatuating while it does so.
A very basic and reductive way to describe Valley would be to say it’s a virtual jungle gym riddled with various toys and obstacles that are complemented well by the LEAF suit.
Valley is a surprisingly smart and fun adventure game with fluid movement and intuitive controls, although it doesn’t last long.
In a games market often trying to operate as either an endless buffet or a sticky-sweet dessert parlour, Valley is a satisfying meal that doesn't outstay its welcome.
The game features a full trophy count with a Platinum. As long as you explore everywhere to find all collectibles and make sure that you finish the game without ever letting the valley die, you should get your Platinum trophy at the end of the road. Overall, you’re looking at around 6-8 hours to get all trophies in the game, unless you mess up and don’t get all collectibles. In that case, you might spend an additional handful of hours doing cleanup since, unfortunately, you won’t know which collectibles you’re missing until you find them.
Explore gorgeous lands, revive the dying valley, and discover a sentimental story while you run and jump through the vast worlds to find collectables to learn more about the lore that Valley has to offer.
Valley ticks all the boxes - gorgeous visuals, soothing sounds and tight controls. A solid narrative is just the icing on the cake. Despite being low on the difficulty scale, Valley adds enough original features to make it a worthwhile addition to the collection of any budding archaeologists out there!
A smart, smooth, satisfying shooter – This is one Valley you need to explore.
The story from start to finish holds up very well and keeps you interested. The mixture of nature and a darker 60s era industrialism creates a very unusual theme. The level design could have been better, but the time you spend running around in the L.E.A.F suit is so much fun that getting lost is not so bad. The moral aspects of the game stand out very strong and will keep this game in your mind long after you have completed it.
Despite its rough edges (and it does have quite a lot), Valley is still a very worthwhile experience.
Valley is a game that packs a solid story and a good amount of gameplay length.
A strange, yet satisfying experience with roots in first-person storytelling, but it wants to be a superhero game at heart
Vibration from the controller and the sheer speed and sense of losing control feels great and makes you believe you are in a powerful suit.
Valley is a mish mash of other games before it, but still retains a unique feeling all to itself and my time with it was pleasantly surprising with it.
As a total experience Valley was pretty satisfying and, overall, exceeded my expectations throughout its run time...
Valley is an exciting experience in motion, but its momentum is cut short by the all too brief adventure.