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Much like the conflict that the game shares its namesake with, Verdun is a ferocious and tense multiplayer shooter the likes of which we haven’t seen in a long time. Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.
Much like The Great War itself, Verdun is rough, grim and wholly unforgiving. A perpetual lesson in patience and poise which decisively punishes fools but rewards frugal armchair tacticians, Verdun makes the player work in every way that a good shooter should. Emboldened by an impassioned take on one of history’s more overlooked conflicts, Verdun’s rough appearance is not enough to detract from one of the finest shooters on PS4.
As a history buff, I've read a lot of books and watched a lot of films about World War I, but there's something different about experiencing that sort of event from the first-person perspective. Verdun isn't necessarily going to enthrall every shooter player (though I personally love the crack of its bolt-action arsenal), nor does it fully capture the horrors of World War I. I'm not sure any game could, at least with our current technology.
Verdun surprises us with something fresh in terms of shooters. The Great War combat brings us back to 1914 where we are tasked with obliterating the enemy and pushing frontlines. Unfortunately it come with confusing class tier system, too wide weapons arrangement to be comfortable with any of them and a graphical bug every once in a while. Despite that I have no other option but to recommend the game.
Review in Polish | Read full review
A couple of things, gentle readers. First, I’m going to redefine how I do video games reviews. You’ll notice above that, if you aren’t particularly read-y, I have a quick reference as to whether I’d buy the game at its current price. That’s my two cents, based entirely on the fact that I’m an unabashed asshat, and that I’ve probably played a ton of games that came out of the same mold. If I give you a yes, there’s a pretty good chance you’re going to have fun with the game. I’m picky.
Despite that problem, and the overall roughness of Verdun, I still find myself enjoying it. I can’t stand to play it for more than an hour or two per night due to the default match length currently being thirty-minutes. Sometimes it can be a very boring or frustrating game — one where I die much more often than not and barely get to engage with the enemy. Other times I can pull off a long distance shot to take down an enemy or make it through the enemy trench unscathed. Those moments are great, but it doesn’t make the lack of a large player count or the lack of teaching its mechanics any easier to deal with. Verdun is at its core a good game, but one that is hard to recommend beyond a niche audience who enjoy punishing and somewhat accurate World War I shooters.
Verdun is a port of the PC game that released about a year and a half ago, and it does a nice job of bringing some strategy elements to a traditionally action-oriented genre. Verdun is not going to be for everyone, but it is an interesting take on trench warfare and provides something unique when compared to other war themed shooters.
Rampant server issues, poor performance, badly designed UI and a non-existent player base have crippled what should have been a really interesting change of pace for console shooters. Verdun may improve with time, but as it stands, is an absolute mess.
Verdun brings multiplayer shooting to World War I in all its glory, as well as the frequent boredom.
It’s realistic, historically accurate and sometimes satisfying gameplay can’t make up for the fact that the game’s community is almost non-existent, gameplay is riddled with technical issues and the lack of a proper tutorial can make the game downright frustrating.