140 is a cold, mathematical yet beautiful and sensory platforming experience with a pulsing synthetic soundtrack and reflexive movement.
140 takes its minimalist credentials seriously and reduces all elements to the...minimum, emphasizing its excellent controls and level design. The concept is very well executed and this could be a more memorable game if only its content was wider and the price a bit more in a line with what it brings.
Review in Portuguese | Read full review
140 seems like more of an artistic experiment testing the boundaries of games as art; like Bauhaus art, this title is definitely open to interpretation. Some individuals may view it as a deeper philosophical experience while others may just see a bunch of geometrical colourful shapes flying around on-screen. As a game, first and foremost, 140 isn't quite on par with some leading titles within this genre. Despite how well the audiovisual presentation is tied to the gameplay, the ruthless nature of this one does detract from the overall enjoyment on offer.
140 is a charming, difficult, and incredibly short experience that manages to be both sadistic and inviting the entire time it's on. While it may not last too long, it's still a game any platformer or music fan should invest their time into. While a true platforming juggernaut could finish everything in the game in a few hours, it's the only experience like it, and it's one of the best rhythm platformers ever made.
If you’re looking for a challenging bite-sized platformer, you should certainly check 140!
140 is a nice distraction, but sadly nothing more beyond that. The title felt like an appetizer for something that could have been a whole lot bigger. Although the game’s presentation is unique and the action is fun yet challenging, it’s beatable quickly and there’s no real need to replay it after the ending. Hopefully we see more of this type of game soon.
I really wish there was more to 140 because while it is a short and engaging experience, I was left wanting more. There's plenty in the game Jepp can build on into a sequel, so for now I guess we just need to play a game of wait-and-see on whether 140 was successful enough to warrant Jepp returning to it.
For a small project created thanks to Unity in developer's spare time, 140 is unrivaled. The production and level design is miles ahead of similar games in this genre and it's highly likely that we'll see it's impact on future games
Review in Persian | Read full review
My only gripe with this game was that there is no pausing, which I suppose is not necessary as there are only three short levels with three bosses and depending on your skill you could be done in about an hour or so. 140 is a lot of fun, and if you liked SoundShapes you should love this one. I highly recommend it despite its difficulty because it kept me very happy and busy as I wrote my 140 review, and when a short game grabs you, its always a blast!
Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition