Rigs: Mechanized Combat League (VR) Reviews
Rigs: Mechanized Combat League brings fast, intense multiplayer action to the PlayStation VR, but with a few notable caveats. While there was enough variety in the mechs to keep me playing through a full season of matches, the sub-par visuals distract, and big matchmaking issues made online wait times unbearable. It’s fun to play with friends, but try to take it for a spin before committing, if only to make sure your stomach can actually handle it.
This stylish sports shooter shows that traditional multiplayer games can work in VR, but it can't quite prove that they should.
Rigs has motion-sickness issues (which may not be the case for all players) but the core arena game is a lot of fun, which makes this one of PlayStation VR’s strong early experiences
The PlayStation VR shooter from Killzone studio Guerrilla Games nails first-person VR controls, but stumbles over the smaller details
With a sports-like feel dripping from its commentary and team-based play, RIGS is a fantastic first-person shooter that works in either short bursts or for longer play sessions when you get in the zone.
It might take itself far too seriously, but RIGS delivers where it matters: the gameplay. One of the best games in the PSVR launch lineup.
The arena-based robot battles in 'Rigs: Mechanized Combat League' make it one of the most complete VR games you can play.
As the only real first person shooter on PSVR, Rigs is fantastic. So long as you’re not affected too heavily by motion sickness, and aren’t put off by the price to content ratio, you’ll find a fast and fluid multiplayer shooter that gets the best out of PSVR.
I was completely taken aback by how well RIGS comes together. Although it has some issues to work out with future patches (mostly related to a content drought), as a symbol for the tech it's one of the best virtual reality joints out there, and not just for the PlayStation VR. Hell, it might be the most justified virtual reality game I've ever played.
Proof that first person shooters – and pretty good ones at that – can work with VR, if handled with the right amount of delicacy.
Even though the style of gameplay is one that definitely qualifies as one to try before you buy due to motion sickness, RIGS: Mechanized Combat League is a very enthralling experience that PSVR early adopters should definitely check out.
This is a solid base of a game that I hope sees updates and support in the future to help cultivate a rich and diverse online community of players. Until then, I’ll enjoy throwing my mechs through hoops as a giant robotic basketball in the single-player league.
RIGS: Mechanized Combat League joins Until Dawn: Rush of Blood as one of the very few virtual reality games I’ve truly come to enjoy. The head-track aiming system works great, the combat is engrossing, and it’s a remarkably comfortable experience even after extended periods of time with the PSVR clamped on.
With a great range of mechs and intense pick-up-and-play action, RIGS goes to show that PlayStation VR could be great for shooters. The lack of game modes makes it rather light on content, but overall it's a blast.
While the lineup of maps and modes is a little on the thin side, RIGS Mechanized Combat League was a multiplayer experience I kept coming back to day after day. It's easily the best one available on PlayStation VR right now.
The atmosphere of cup matches and the hilarious commentary from the announcers adds a real authenticity to matches.
RIGS: Mechanized Combat League may be the posterchild for PlayStation VR, but it's not the headset's MVP. While this future sports sim has a strong art style and some interesting ideas, it struggles to get the business done where it matters – on the pitch. Nauseating action and mushy combat really cause this contender to drop points.
RIGS is an addictive game with a fresh concept and a pretty intense pace. Mixing an arcade sport simulation and a First Person Shooter, Guerrilla delivers some enjoyable action, either alone or online.
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RIGS proves that a fast paced multiplayer FPS can be done in VR. It pushes graphical boundaries and creates an impressive sense of presence, in many ways, showcasing the medium’s glorious potential. It’s also a lot of fun to play, if your stomach can handle it.
RIGS is suffering from a content deficit and made me feel sick every time I've played it, but as a competitive game it's compelling, albeit frequently frustrating. It's a bold step towards the sort of content VR needs, even if it falters in its execution.