Titan Souls' creative fights and fluid controls make for intensely satisfying and rewarding one-hit-kill combat.
One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
This is a game built with love and thorough attention to detail. It is a startling debut for a young team who demonstrate an enviable clarity of design. But it falls short of greatness, perhaps because its main ingredients of hulking foes and one-hit kills cannot harmonise over the course of an entire adventure.
As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.
Simple, strategic combat and an assortment of unique bosses make for intense bursts of gameplay that will keep you coming back for 'just one more go'. And another. And then one more.
You need an abundance of patience and a tinge of masochistic tendencies to enjoy it, but Titan Souls is a refreshing return to the brutal boss battles of yesteryear
Titan Souls finds its best moments when its willing to spare the rod
Titan Souls stretches its simple structure to its breaking point, but before that time comes, it's an intriguing game and a fair but fun challenge.
Titan Souls is one great idea: all the boss battles with nothing getting in the way. All you have is a bow, an arrow, and your trusty dodge roll. It takes one hit to kill your foes and one hit for them to kill you. Titan Souls is a solid game that doesn't overstay its welcome, even if it feels like your skill might not be involved in every kill.
I still love the idea of a game with only bosses and a single weapon, and the contrast between the small protagonist and the towering bosses emphasizes the thrill of victory. It's a shame the game ends when it does, because there's potential here for an even greater product. But even with its short length, Titan Souls is a fresh and inventive indie release.