Tokyo 42 Reviews
Tokyo 42 was a hugely enjoyable title. Whilst it may not be the longest game in the world, it did grip from beginning to end. The fast paced action orientated gameplay puts Tokyo 42 near the top of the pile in the twin-stick shooter genre. The lackluster story and sound department are the only things preventing it from being one of the best indie games to come out this year.
Even with the occasional camera-related annoyance and a couple of less-than-stellar timed platforming challenges, Tokyo 42 is a thrilling game.
By far the best spiritual successor to 1993's with a lot of exploration and gameplay variety.
Review in Portuguese | Read full review
This beautiful cyberpunk playground holds a staggering amount of detail but not enough reasons to stay.
Tokyo 42 was certainly a refreshing game with its stunning isometric design and unique mission setups.
From weapon skins to just spying someone doing something weird in a penthouse suite, there is a lot of fun to be had just exploring and enjoying the candy colours and music and getting lost in the crazy world of Tokyo 42.
As of writing this, Tokyo 42 is my game of the year. Sure it has its small quirks but there’s nothing here that hasn’t stopped me from loving every hour playing and exploring this world. My very frequent deaths while trying to fight the waves of the final boss aren’t arduous or disheartening, but rather energised by the immediate reloads and desire to get to the bottom of the plot. I personally cannot wait to see where SMAC Games takes Tokyo 42 and where they go next.
Tokyo 42 is an engaging isometric game that is hurt tremendously by a mechanic that should have been a selling point. While the game plays fine, the need to constantly manage the camera ruins any sense of intensity that comes with a lot of the missions. Instead, it makes the player feel hopeless, as enemies barrel down on one side of them, and an unseeable escape remains hidden behind the gorgeous environment.
Visually stunning but wholly underwhelming, Tokyo 42 fails to capitalise on its inventive premise.
Whilst some of the gun mechanics don't work as well as they should, there's still lots of missions, customisation, and a cracking electronic soundtrack in the vein of Hotline Miami.
Tokyo 42 is an inventive and strikingly attractive game, with a very natural blend of stealth, combat and figuring out a path, unfortunately hamstrung somewhat by absolute fealty to its isometric perspective. ... An impressive accomplishment, but sometimes a grating one too.
It's hard to believe that Tokyo 42 is the debut title from developer SMAC as its an extremely polished and enjoyable.
An isometric shooter with a ton of style, and a lack of complexity that works in its favour.
An intricate, beautiful playground for some enjoyably open-ended assassinations.
Tokyo 42 offers a pretty cool city of the future to explore, a beautiful art style and tributes masterpieces of both game industry and film industry with great class, but fails to provide an entertaining experience. The game it's quite too hard in part of its (many) missions because of its stiff camera and its not so pleasant way to aim, plus, it has technical problems.
Review in Italian | Read full review
As far as debut projects go, Tokyo 42 is a great game with a fascinating sense of style and a confident swagger, let down by a handful of little things. Controlling how to shoot takes some getting used to and that sharp increase in difficulty was unwelcome to say the least, yet I had a fantastic time sneaking around and assassinating targets however I wished. A great effort.
Tokyo 42 is just a lot of fun. You can play in short bursts, or long play sessions and still feel satisfied that you accomplished something. Running around the large map, seeing a collectible perched on a ledge will make you forget about anything but figuring out how to get to it. Acquiring cash needed to purchase bigger and badder guns never felt like a tedious chore, the game rewards you in numerous ways with mission rewards, secret coins, and drops from fallen gang members.
SMAC Games and Mode 7’s Tokyo 42 places us in a stylish isometric open-world; more specifically, as an unfortunate male framed for murder. The answer? Becoming the very thing you were framed for. You climb the ranks of a dangerous assassin in attempt to reveal the truth behind your false incrimination.
Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore.
On Tokyo 42's website, the developers boast the game as a beloved blend of Syndicate and Grand Theft Auto, and honestly, they couldn't be more wrong and right. It's both those games in spirit, but twists them into something wholly its own. Tokyo 42 is an isometric cyberpoppunk action-shooter with a city that's worth getting lost in.