Knack 2 is lacking in a number of areas, but its strengths outweigh its weaknesses. The pacing is spot-on, the combat satisfying and the gameplay varied. Co-op is genuinely good fun too, and most definitely the best way for younger gamers to get into the action. Knack 2 is definitely a step up from the original, then, but until the writing and characterisation improve drastically, it's not going to be a true first party titan.
Improvements abound, but Knack's adventures still suffer from a lack of charm.
An experience that feels thin and repetitive in spite of its length and new additions, Knack 2 feels like a palette cleanser rather than a main course.
On a technical level this is clearly a better game than its infamous predecessor, but it's still nowhere near as fun as it should be thanks to its bland design and characters.
Still the same Knack gameplay at its core, but now with greatly needed variety
Knack 2 is an entertaining platform game like those of yesteryear. It's been created with due care and attention. Sure, it's old fashioned, and its story is appalling. But it's a reminder that the character-led platform combat game is still alive and well. Despite its good looks, it's more a work of engineering than it is a work of art. But, as my kid said to me after we'd mashed our way through a co-op level, it's kinda fun.
Knack returns in a surprisingly fun sequel that makes great use of its shape-shifting hero.
Words I didn't expect to type in 2017: I really like the new Knack. So much for the running joke that this PlayStation 4 exclusive is a sequel that no one wanted. Good thing we got it.
Knack II has the bones of a good platformer and a hint of charm but it just doesn't execute. I'm not sure what the Knack series attempted to accomplish, but after a sequel, it stands as one of the most missable franchises Sony has ever crafted. Maybe one day Sony can combine both of these together on the PS5 as a free PS Plus item and call it the "Knack Pack." That one's free.