Agents of Mayhem Reviews
Agents of Mayhem has enough gameplay diversity and fun characters to keep you occupied for a few hours, but it won't take long for the repetitive missions, horrendously heavy-handed comedic overtones, and tired gameplay loop to wear on your patience.
Agents of Mayhem fails as caretaker of the Saints Row dildo-torch, with passable gameplay and characters the only vague upsides in its a repetitive, bug-ridden sandbox.
Agents of Mayhem is a fun game, but it's also lacking in what we've come to expect from the makers of one of the funniest franchises since Rockstar's Grand Theft Auto 3 stole our hearts nearly two decades ago.
Hero shooter for solo players, who scores despite some gameplay flaws with varied heroics, a great campaign and much self-irony.
Review in German | Read full review
In the end, it's one of those 'good game buried in here somewhere' experiences.
Agents of Mayhem offers one-note action anchored to a city lacking in soul. In the end, it's hard not to pine for the way things were, when Saints Row was a bright new player on the scene.
Agents of Mayhem is a good action game with a tremendous generic feeling. Albeit it is fun to play, sadly it doesn't have anything that makes it shine like other games, even less like those like of the Saints Row series. If you play it you could enjoy a really good time; just don't expect anything outstanding.
Review in Spanish | Read full review
It's bewildering how so much of Volition's Agents of Mayhem feels like a show of conformity.
Agents of Mayhem is a generic take on the city open world shooter. A diverse cast of heroes and a few funny one liners save it from being downright bad, but its repetitive missions and bland world firmly solidify its mediocrity.
I'll be honest. I expected to come out of Agents of Mayhem wishing that Volition simply made Saints Row V instead. But now? Now I'm looking forward to what other trouble this budding agency can get itself into, and that's saying something.
Agents of Mayhem would have been a great rental in days gone by, but today it's an experience that's great for a a short while, but doesn't offer enough to keep players invested for the duration of the campaign.
Agents of Mayhem may be a departure from Volition's long-running crime series, but Volition's latest creation has personality and excitement in spades.
Agents of Mayhem is one of those games with so much potential that just doesn't quite reach the heights it probably could. That being said, it's exhilarating combat and unique character system have me looking forward to a more polished, more fully conceived sequel.
From a creative standpoint, Agents of Mayhem is great. Its world stands on its own, looks good, and is hilariously written well… for the most part. Playing around with the agents' special abilities can even be fun, but many missions felt repetitive and dull. If the world of Agents of Mayhem intrigues you, I would recommend diving into it — just know that under the hood, its missions and open world aren't as creative as the rest of the game.
There's a lot to love in Agents of Mayhem, which makes the pitfalls harder to swallow. An imaginative story and cast of characters is burdened by an uninspired and soulless open-world. Exciting character combat gets pushed out of the limelight by notable slowdown and other bugs that inhibit gameplay. In a day where open-world games are evolving and giving players a lot more depth, meaning, and life, Agents of Mayhem feels like a step backwards. Volition ought to consider either abandoning or stepping up the open-world if they decide to continue the franchise.
Agents of Mayhem should be a good game, however it seems like Deep Silver wanted to do another Saints Row game and did things that way instead. Unlike when Capcom did this with Resident Evil and created the great Devil May Cry series, Deep Silver just made a Saints Row game with a different label on it. You'd think that after so many games in that series that we would get something different, but we didn't.
Agents of Mayhem utilizes a cool idea of steering a trio of agents, has cool cartoon graphics and proper Saints Row humor. Unfortunately the gameplay leaves a lot to be desired – there’s too much repetitiveness. Joy turns into boredom really quick.
Review in Polish | Read full review
As a spin-off and follow-up to Saints Row 4, Agents of Mayhem is an imperfect start that wields enormous potential. The agent-switch mechanism is so effective in encouraging player strategy that I'm not willing to write it off yet. But if there's anything to learn from Volition's past, it's that the pressure to reinvent and outdo itself is still very much on, and even more so now with Agents of Mayhem's future.
If subtlety was a person, I'm pretty sure the Agents of Mayhem would tell them to "suck it". It flies its flag of in-your-face attitude with pride and does it so well, that you can almost forgive it for making really lame jokes about things like Uranus. If you're looking for some unadulterated adult fun, then I recommend becoming an Agent of Mayhem today.