Destiny 2: Curse of Osiris Reviews
Destiny 2: Curse of Osiris - not a bad expansion, which once again reminds us that the Bungie artists are one of the most talented in the industry. Shooting elemets are still great, but the reuse of content, a story full of monstrous dialogues and lack of motivation to play further after going through all the activities can disappoint old fans and players who have been waiting for new content for a long time. Now we can only hope that the real epic in the scale of The Taken King lies ahead...
Review in Russian | Read full review
There's a fair amount of fun to be had in Curse of Osiris.
Destiny 2: Curse of Osiris is ultimately more Destiny 2 for those who want it, and that would be fine if it wasn't stuffed with so much squandered potential. For its asking price, there's no reason not to expect more from this first expansion. The story missions range from okay to insultingly dull, and the one truly interesting concept that Bungie introduces -- the Infinite Forest -- ends up being little more than a tedious shooting gallery. The most frustrating part of all this is that the developer has been here before, and it still insists on repeating the same mistakes all over again.
Sadly, Destiny 2 : Curse of Osiris offers a really short and unsatisfying campaign. The story is unengaging and the whole content feels a bit weak, even if the new raid deserves to be tried.
Review in French | Read full review
It's disappointing because the foundation is there. I can't help but feel that there just wasn't enough time to fully flesh this expansion out.
Curse of Osiris is a thin first DLC for Destiny 2, uninspired and filled with playful boredom - apart from the new Mini-Raid.
Review in German | Read full review
A pretty disappointing piece of DLC. We hope that Bungie will learn the lesson and make a better game in the future.
Review in Spanish | Read full review
Destiny 2's first substantial piece of DLC may look pretty, but it's a surface fix that misses the mark on truly pushing the series forward.
Curse of Osiris is a great example of how not to make a paid DLC. The product looks like it was stitched together from some previously discarded elements. It should be free, especially since the developers promised more frequent content updates this time around. Bungie should learn from creators of The Division (a great free DLC) or Horizon (great paid The Frozen Wilds).
Review in Polish | Read full review
For better or worse, Curse of Osiris is more of the same.
A good addition to the Destiny 2 package.
"Curse of Osiris" looked like a promising story expansion for Destiny 2. Sadly, except the artists, no one in Bungie knows what they should do, so we got an exceptionally lousy DLC with a price tag much too high.
Review in Polish | Read full review
Destiny 2: Curse of Osiris feels like rushed DLC that was never expected to fix what the glaring problems with the base game. Rather than attempt anything, the lazy additions come off as what would in any other game be added in a free content patch, a skeletal selection of missions and events that are both minuscule in scope and forgettable at the same time.
The Curse of Osiris lives on highs and lows: on the one hand the quality of the contents, on the other the quantity, too small to represent a consistent introduction capable of shifting the balance.
Review in Italian | Read full review
Whether this will suffice to keep players engaged until the next expansion hits remains to be seen. I think it's safe to assume the potential for randomised rolls on weapons and perks will be ameliorated by Bungie's heavy-handed approach to the weapons system for the sake of striking a balance between PvE and PvP.
Soon to be mentioned in a "not working as intended" faux apology, Destiny 2's Curse of Osiris DLC is just bad. It offers nothing of substance and wastes all of its good ideas while asking you to pay $20. Skip it if you value your sanity, raid lair or no raid lair.
Aside from small additions such as new ‘Masterworks' variations of weapons being available and the requisite cosmetic items, players can also tweak the look of their armor sets by completing tasks in-game or take part in a kind of ‘raid-within-a-raid' which again just reuses the environment from the first major raid.
Destiny 2 may well be worth playing again in the future, but as it stands, you’re better off waiting for the inevitable Taken King–style year two refresh.
Curse Of Osiris Is very fun on the first playthrough, however playing through the story on a second or third character can be very tiresome and not very fun. The raid is the biggest addition to this DLC and is the best part, if you haven't already bought the season pass and are on the fence just think, did I enjoy Crota's End? If the answer is yes then I highly recommend this DLC. If you played Destiny 2 for its story, then this DLC will disappoint you and I can't recommend it to you.
Seeing how Bungie approached the Destiny 2 expansion matter, I have low expectations from the next DLC that should arrive in the coming months and you should too.