Hand of Fate 2 Reviews
The original Hand of Fate was a game I had heard a lot about, but never got around to. The Switch is encouraging me to go back and pick up a lot of these titles, and this is one worth grabbing a hold of. Just be sure to watch the cards and choose your battles wisely, and you'll have a tale that will live on through the ages.
This universe is ripe for additions and if the attention to detail can be maintained as well as refinements to its “less is more” design approach, the fate of this game's universe seems to be in great hands.
Hand of Fate 2 will be most rewarding to those who like a lot of risk with their reward.
What are you waiting for? Go forth and take on the Dealer's challenge! Yes, you will need to manage your Resources, choose your Equipment carefully, plan for Encounters, and fight your way through many foes, but proving yourself is more than enough of a reward, is it not? The Game is waiting, take your seat and experience it for yourself.
Despite some flaws like the limited combat or repetition, Hand of Fate 2 is a great title and an improvement over the first game. The visuals, as well as music and voice acting, are wonderful; and the gameplay, which is a great mix of different styles and mechanics, is very entertaining and satisfying for players who have patience and determination
Review in Persian | Read full review
Hand of Fate 2 is certainly a much more improved product over the original. Upgraded presentation aside, there's more of a story to back up the game, so you're given a purpose instead of playing The Dealer's game just for the sake of it. Combat may not have improved much, but everything else has, making for a deeper journey even if luck spoils things now and again. Even without the upcoming extras, Hand of Fate 2 is worth checking out.
A great way to spend your evening while listening to fascinating stories, participating in their creation and trying to finish all levels with best results.
Review in Russian | Read full review
We both had a lot of fun with Hand of Fate 2, and feel that the mix of a card game, a board game, a choose your own adventure game and an action game is a solid one that keeps players engaged. It's a mash-up of several genres, but the way they're brought together just makes everything work.
Hand of Fate 2 is a fun game with an interesting mix of board game/card game/action game mechanics that perfectly come together to make it all work. There is certainly a luck element thrown into the mix due to the dice and card gameplay mechanics, but in the end it makes for a very fun and dynamic gaming experience. I definitely liked what the team has done with this sequel and I look forward to seeing what they end up doing next!
This is one of the best games Australia has ever produced.
Hand of Fate 2 builds on the success of the original release in every way imaginable. More cards, more encounters, more enemy types, more weapons, more special abilities, more challenge…it's an improvement across the board. All of these improvements are done without sacrificing the core elements or integrity of the series. If this genre-blending beauty has even peaked your interest in the slightest, pick this one up.
I like it that missions are replayable especially if you miss to collect a certain coin, this also helps in your experience with combining different cards to have the most successful outcomes. This game is like a mashup of a card game, board game and an RPG game that blends really well together. A very solid game, it’s that little gem that needs to be known by everyone.
Hand of Fate 2 understands what makes a good sequel. It both improves and expands upon the core gameplay of its predecessor while staying true to its original recipe. Good efforts were made to retain as much freshness as possible with the addition of companions, a more narrative-focused campaign and, naturally, new cards and mechanics.
Hand of Fate 2 is a great game as a sequel and as a standalone game. Expand the proposal of the first part and improve everything previously seen. It's a lot of fun to dive into its mix of deck management, classic RPG, and combat. If you liked the first part or you are simply attracted to being able to recall those games of Dungeons and Dragons making decisions and throwing dice, do not stop trying it.
Review in Spanish | Read full review
The sense of accomplishment is real when it happens, but it’s impossible to ignore the feeling that victory wasn’t entirely due to gaming prowess.
If you’re a Switch owner and an RPG or tabletop fan, there is absolutely no reason for you to not own Hand of Fate 2. It’s a truly exceptional title that shines even brighter on Nintendo’s console.
This mixture of tabletop game mechanics deals a winning hand as one of the most unique and rewarding Role-Playing Games on the Nintendo Switch.
Anyone who isn't into fantasy card games, but have thought about trying them should give Hand of Fate 2 a look. There's a compelling narrative and many added RPG elements which should tickle the everyday RPG fan in general. The combat is good, albeit repetitive. The stories on your journey will keep you engaged. The Dealer makes you feel like you're never alone. The newly earned cards always feel surprising to see what's next in your story and there's enough variety in-between to never make it feel stale. Hand of Fate 2 brings the tabletop feel to completion and fully immerses you in its atmosphere. You'll be shouting at times, and they will be for different reasons, both excited and enraged; and that's part of the addiction. It's alright to be addicted.
Hand of Fate 2’s seamless blend of card-based adventuring and action RPG battles help craft a truly one of a kind experience that’s managed to surprise me in all the right ways. Exciting, unpredictable, often nail-biting, sometimes frustrating but always absorbing, Defiant Development’s distinct take on an action based RPG is a true standout on Switch and well worth checking out.
Hand of Fate 2 attempts to combine the fun of tabletop games with video games, but its commitment to that pitch is its downfall. The portals to combat filled me with nothing but grunts of exhaustion everytime as I drew my weapon. If you are able to look past the dreaded combat, there is a fun tabletop RPG here with interesting stories to tell, but I personally can't stand to do another one of those combat scenarios. Sorry, The Dealer wins.