Agony is an ambitious game; it sought to give gamers an experience that they had never had before, which it does somewhat deliver, and I have to credit its developers for even the attempt. But this final product just doesn't feel finished; this is more like an Early Access game
Agony is not a good game. It feels as if the developers just gave up after such a long development cycle. Filled with bugs, boring and infuriating stealth and chase sequences and repetitive puzzles it's very hard to find anything to enjoy in Agony.
The best-case scenario for Agony is that patches fix the many technical problems plaguing this game right now.
Agony is a sea of bugs and a complete disappointment in almost everything - from plot and levels structure to characters and controls.
Review in Russian | Read full review
A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
Although Agony offers a vivid, grotesque, and very disturbing glimpse into the bowels of Hell, it doesn't offer much in the way of polished, coherent gameplay.
Artistically inspired, but also marginal horror trip through hell with boring tasks and technical problems.
Review in German | Read full review
Agony. It's a pretty fitting name.
Bellow its subversive appearance, Agony is just a mediocre title. It fails to capture the very essence of a successful survival horror game : an experience that combine a terrifying setting and interesting gameplay mechanics.
Review in French | Read full review
All of the problems above spoil what little Agony does right, and as a result, it's hard to recommend Agony to anyone. The only people who should consider Agony are people that want a truly hardcore, even at the expense of enjoyment, survival horror game that will put your patience to the test.