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BattleTech provides exciting strategic decisions and a compelling story, plus the slow-paced and meticulous fun of building up and customizing a mercenary company but suffers from the frustrating unpredictability of its weapons and procedural missions, and losing a favorite mechwarrior to a random head hit feels like it somewhat undermines the choices I've made along the way. Those frustrating moments didn't ruin my many hours with BattleTech by any means, but they did mean I wasn't rushing back for more after I beat the campaign.
A compelling fusion of tabletop manoeuvring and characterful campaign progression
A deep tactical wargame with strong fundamentals supporting a broadly successful campaign system.
An excellent turn-based strategy that mixes tense battlefield tactics with an engrossing meta game of money-grabbing mercs and expensive-to-maintain mechs.
Lumbering and flustering at times with a dry narrative, BattleTech still provides a solid strategy experience true to its roots
Battletech's brand of mechanized tactics is as deep as it is slow. But with patience and attention, its detailed mechanics and tonal presentation are incredibly rewarding.
Currently, it's not my favorite tactical strategy experience, but I admit I enjoy seeing my BattleMechs tromping across the landscape to stomp out a fallen foe.
I'm still tooling around in skirmishes in BattleTech, and it's done its part in getting me interested in the bigger picture. Harebrained Schemes should be proud, as it's mostly done right by the various tabletop licenses it's worked with for the past five years or so.
Though it's rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn-based tactical gameplay of BattleTech is great.
Nothing less than a masterpiece and the best Battletech game fans could hope for. Slow loading times and a lack of use for scout roles don't hamper the experience.
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