City of Brass Reviews
City of Brass brings its mix of challenging roguelite gameplay and Persian fantasy to the Nintendo Switch, but control issues mar the experience.
Pick yourself back up, wipe off that sand, and crack that whip. You won’t regret it.
Overall, City of Brass is a huge achievement in design.
City of Brass is a fantastic starting point for newcomers to the roguelike genre, but those that know a thing or two may leave feeling a little short-changed. The core gameplay loop at its heart is very satisfying, thanks to its experimental nature, and with the genies' perk selection, there's a decent amount of variety when you're in the thick of it, but there just isn't enough here to keep you coming back past your first couple of completed runs. There's definitely fun to be had here for a few hours, but it's nothing you'll remember with a great deal of affection in six month's time.
There's promise to City of Brass that sadly doesn't quite come to fruition. For a roguelike, it commits the ultimate sin in having no compelling hook to keep going for multiple playthroughs. It throws up some fresh and interesting ideas though, and that makes it worth at least a cursory look.
City of Brass looks like a beautiful epic straight out of the tales of the Arabian Nights. Instead, it's a dreadful slog designed to avoid everything that makes a roguelite game replayable and fun.
City of Brass is the sort of game that certain gamers will treasure. It is a beautiful, well-polished first-person rogue-lite that will not hesitate to regularly reward diligent players with a quick and horrible death. City of Brass is not for the faint of heart, but for those that put in the time to hone their skills, the rewards of City of Brass are great (and I'm not talking about the in-game treasure). A visual treat, City of Brass never feels unfair, and learning to overcome its many challenges can be vastly satisfying.
City of Brass has a great theme and aesthetic, but falls victim to the same issues most roguelikes have. I feel like a broken record every time I review one saying this would have been a better traditional game as opposed to a run-based one. Still, there are neat ideas and the theme of it is hard not to love.
Overall, City of Brass is a great game that's mostly elevated by its setting and visuals. Once you get into the rhythm and understand how each enemy reacts, it becomes rather enjoyable, even addictive. It's a shame that the controls aren't optimized and there aren't other visual options..
With an awesome inspiration and some very cool ideas, it's an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme. While its repetitive scenery and uneven presentation are noticeable tarnishes on its sheen, the satisfying combat and well-balanced difficulty curve will keep you going back for more.
A gorgeous and unique setting, engaging environmental puzzles, and plentiful accessibility options result in a strong, enjoyable roguelite adventure
A novel setting and concept can't hide the game's technical limitations, but this is still an entertaining first person roguelike that does try to do things differently.
There's no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its rogue-lite brethren. Its superficial use of the Arabian Nights folklore, combined with its monotonous design and reliance on exotic cliche, make it as uninteresting to experience as it is excruciating to endure.