Top Critic Average
If you are a Mega Man fan, and really enjoy playing this style of platform shooters then, by all means, give it ago.
Venture Kid is the sort of game that understands how blatantly it borrows from previous genre luminaries yet makes no effort at even attempting to surpass them; this is very much a ‘what you see is what you get’ sort of experience.
Venture Kid tries so much to pay tribute to the old 8 bit games, starting with Mega Man, that it got lost along the way. Without any original content to show, this mobile game delivers nothing new on PC or Switch, and lacks the length or level design of the great games it constantly quotes.
Review in French | Read full review
Classic NES platforming fans, rejoice. Venture Kid succeeds where even Mega Man’s creator failed when trying to capture that classic Blue Bomber feel. Even with minor flaws, Venture Kid will scratch the itch for Mega Man, and if you’re lucky, scrub the memory of Might No. 9 from your brain.
For short, nostalgic blasts of fun Venture Kid succeeds in almost every respect. While there's fun to be had here, it's painfully clear that, just like playing the game itself, everything is just going through the motions.
All in all, Venture Kid is a retro platformer that plays fairly well, but lacks the excitement or inspiration of the Mega Man series it tried to model. With such a wide spectrum of games in this genre that push the limits of what an action-platformer is capable of, something so vanilla is going to get lost and overlooked. Unless this is the first such game you've ever played, you've likely seen everything offered here somewhere else.
Venture Kid is a solid enough tribute to Mega Man, but it could have used a bit more polish to really stand out. It's not a bad game, but rather an uninspired one.
If you're satisfied with a basic Mega Man style 2D retro throwback then you can definitely have some fun with Venture Kid.
It only took me about an hour and a half to finish Classic mode on normal, then another half-hour to get the other secret items and finish the final stage. That doesn’t sound like much, but there’s enough to do in Venture Kid that I played through it a couple times and went through Survival mode too. Also, there’s next to no downtime in this game; it’s almost constant action, and it just feels good to clear a room of spike pits or avoid flame jets and the like. It’s a pleasant retro-styled experience, one worth the $10 price tag if you’re planning to do all there is to do. Whether a veteran of the genre or just getting into it, there’s room for both to enjoy this.
I think in the end it comes down from how Venture Kid just focuses on providing a fun time to the player, rather than thinking of a billion ways to throw cheap hazards at them or worrying about copying the limitations of the NES and having the game suffer because of it.