On launch Days Gone got a fairly lukewarm reception from critics, and I’d have to say that many of the issues they raised are perfectly valid. The combat is clunky, the stealth is basic, the enemies are essentially just zombies again. It also doesn’t do anything particularly new or innovative. There;s really no single thing I can point to and say, “that, that’s what makes Days Gone good.” But the whole is far greater than the sum of its parts, and while Days Gone does have its issues it’s also shitloads of fun. I doubt you’ll regret picking up this latest in a long line of strong Sony exclusives. I, for one, have certainly loved sinking dozens of hours into Days Gone and plan on playing many, many more.
Your first six-to-eight hours with Days Gone will be your worst. It’s a slow drag of ploddingly introduced mechanics, weapons and characters that eventually does open up to a much more varied and exciting experience.
Fun in small bursts, but Days Gone's repetition, bland world, and meandering story make for an unremarkable ride.
A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over.
Days Gone is a keen and engaging open world zombie adventure despite some issues.
A peculiarly constructed open world zombie game that sidelines its most unique features in favour of generic action and unengaging storytelling.
Surviving the zombie throngs can be a thrilling experience, but the story and open-world structure come in second
Instead of getting to the bottom of these questions, most communities prefer to send me crisscrossing the gorgeous Oregon countryside and rolling mountains of Days Gone's open world on my motorcycle as I hunt down bounties, recruit survivors, and raze entire camps of raiders. Completing missions builds trust within these communities, which in turn unlocks better gear, a reward I find much more compelling than the idea of helping each camp's one-note characters.
Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters.
The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward first, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
The story is a slow-burn, but once you start getting into it, you’ll want to finish the ride.
Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
Sadly, Days Gone ends up as a failure regarding the attempt of creating one of the best survival games in the market. Despite of the fact that it is a fun game, it has far too many errors to be considered a must-have title. The story is inconsistent, the missions tend to become repetitive and there are a lot of problems regarding stability as well as bugs that, all in all, make this one of the weakest exclusive game to be found on the PlayStation 4.
Review in Spanish | Read full review
Days Gone might be one of the most entertaining survival games we've ever played. It presents a strong narrative and systems that make the game always unpredictable. It may not be a "must have", but it sure is a damn fun video game.
Review in Spanish | Read full review
There are glimmers of true excellence here; small stretches of Days Gone can be especially fun and polished. However, the assembly of these various parts suffers from the lack of an engaging story, compelling characters, or an open world that feels organic and worth exploring.
Like a biker, though, Days Gone lacks a certain level of polish. It took me a long time to care about the story that was being told and the characters in it, and it always felt just a bit out of sync for me. I think that’s partly due to the world not feeling very welcoming, which may have been intentional, but robbed me of that precious exploration and downtime that open-world games should offer.
Luxurious environments and tons of contents make Days Gone a good choice for open world lovers. But the ambitious adventure crafted by Bend Studio has more than a few annoying issues and shortcomings under the hood.
Review in Italian | Read full review
There is a lot to be enjoyed in Days Gone – variety in gameplay, large arsenal of weapons, satisfying stealth mechanics, and riding a motorcycle through a vast open-world. But the game takes a beating when it comes to its story, which is an in-cohesive mess with bland storytelling and shallow characters that lack any sort of charisma or real motives.
Review in Arabic | Read full review
While it’s still slightly better than most recent Xbox One exclusives, Days Gone just isn’t anywhere near the quality of the majority of PS4 first-party releases.