A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over.
Fun in small bursts, but Days Gone's repetition, bland world, and meandering story make for an unremarkable ride.
A peculiarly constructed open world zombie game that sidelines its most unique features in favour of generic action and unengaging storytelling.
Days Gone is a keen and engaging open world zombie adventure despite some issues.
Surviving the zombie throngs can be a thrilling experience, but the story and open-world structure come in second
Instead of getting to the bottom of these questions, most communities prefer to send me crisscrossing the gorgeous Oregon countryside and rolling mountains of Days Gone's open world on my motorcycle as I hunt down bounties, recruit survivors, and raze entire camps of raiders. Completing missions builds trust within these communities, which in turn unlocks better gear, a reward I find much more compelling than the idea of helping each camp's one-note characters.
Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters.
The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward first, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
The story is a slow-burn, but once you start getting into it, you’ll want to finish the ride.