Omen of Sorrow
I love fighting games a lot, and I understand that many other people do. I think the dedication and effort it takes to craft a capable fighting game worth forming a community around is daunting. Unfortunately, Omen of Sorrow feels like it's taken a “quantity over quality” approach that results in a flaccid, broken experience. From the characters and art to the core act of fighting, nothing in Omen of Sorrow quite sticks the landing. There are a lot of incredible fighting games to check out this year, but Omen of Sorrow is not one of them.
Omen of Sorrow is an efficient and fun fighting game while in the heat of battle, but it trips getting to the arena.
Omen of Sorrow is a really good fighting game that works well and has some really interesting mechanics that change the entire aspect of the fighting game, but because of the price, it bring down so many other aspects of the game making it a difficult purchase to recommend.
I'm not saying Omen of Sorrow is a bad game in the slightest, I just think it definitely is missing a real personality to make it worth paying the $50. There still is some fun to be had with it and I think someone could get a kick out of some matches, but I think that's as far as Omen of Sorrow can stretch out its stay.
Omen of Sorrow is a solid game fueled by hardcore knowledge, a cool roster, and fascinating mechanics. I'm looking forward to seeing what's in store for its future.
Omen of Sorrow have quite a good gameplay, but the initial roster is limited, as are the game modes.
Review in French | Read full review
Omen of Sorrow offers a lot of modes, unlocks, characters, and some decent fighting elements, but it doesn’t quite have the polish or draw to keep me invested. For genre fans, though, it’s worth checking into.
Omen of Sorrow is basically a fighting game with a fair amount of depth, without the structure to support it.
Omen of Sorrow is a fighting game I can only recommend to those really looking to experiment with something new or are really big fans of horror. The combos are fun but are kind of shallow and get repetitive really quickly. The mechanics are pretty standard and can be fun but the lack of translation to new players kind of ruins them along with actually playing certain characters.
I liked a lot of what I played in Omen of Sorrow. I love the new takes on the characters pulled from literature and movies, and the combat felt good, especially the bold cancel systems. The animations felt a bit stiff though, and the story mode which I was most excited for, was a letdown. But if you're looking for a new type of fighter that does something different, then you should definitely check this one out!