Vane Reviews
Aside from occasional camera troubles, Vane stands out as one of the most immersive titles of 2019. Whether exploring the world as a child or a bird, the visuals masterfully blend together in a beautiful environment worthy of exploration. In relying on visuals instead of dialogue, players can form a deeper appreciation for the world around them - one open to interpretation. Vane is not a particularly long adventure, but it's one that'll leave audiences reflecting long after the credits have rolled.
Six months later, Vane got rid of critical errors, but did not become a good game. A dark story about the fall of civilization, sometimes nice puzzles, beautiful landscapes of the desert world and a powerful atmosphere can not pull boring gameplay, terrible controls, empty locations, indistinct ending and the lack of adequate navigation. And this is sad.
Review in Russian | Read full review
Vane has a nice art style but with boring gameplay and tons of bugs.
Review in Chinese | Read full review
A beautiful world begging to be explored falls victim to unclear direction and clunky controls making for a disaster instead of a delight.
Vane is a game that sticks to its ideals at the detriment of everything else. It's a noble idea to let players figure out everything on their own — until you realize that the large environments and the number of interactive but ultimately useless elements mean more time wasted in activities without a payoff.
Vane is a strange game. Its art direction and visual design frame a grandiose, otherworldly affair, but its puzzle design and narrative squash those expectations, ultimately providing a frustrating experience with fragments of its original vision.
It is boring walking simulator with crow. As dry as desert in this journey.
Review in Slovak | Read full review
Vane awakens the hope for an exciting, gloomy gaming experience in the style of Inside or Journey, but ultimately fails in the implementation and also offers hardly any fresh ideas over his short playing time.
Review in German | Read full review
A missed opportunity. Vane had a lot of potential, but finally it wasn't used in terms of creating a compeling game.
Review in Spanish | Read full review
Vane is a unique, almost-therapeutic experience with a magical world to explore. Unfortunately, the controls are pretty awful. If you can deal with that major issue, though, you'll find a somewhat worthwhile adventure.
For as beautiful as Vane looks and sounds, and for as exhilarating as the flight can sometimes be, there are so many barriers to your enjoyment of this title. Friend & Foe have poured so much into the experience but have forgotten the fact that we also need to interact with it.
Though Vane did not hit any mark for it to be considered good, we can only wonder what’s next for Friend & Foe, and hope that the developers understand that gamers want to not only be challenged intellectually but to also attain an experience they will always remember.
It's clear what sort of tone or manner of presentation Vane is going for despite its short run-time and undeniable vacancy of explanation.
Vane is a 2-hour atmospheric adventure game that due to its numerous technical problems and confusing language will take up to 5 hours to finish. It is a unique experience with stunning art design and music that unfortunately has been lost in a sea of bugs and gameplay problems
Review in Persian | Read full review
Vane boasts some gorgeous visuals for an indie game but sadly suffers from a litany of bugs and strange design choices.
It seems like during the years of development, Friend & Foe has forgotten what it wanted to say with Vane.
Review in Russian | Read full review
It can still look visually striking when viewed from a distance while its audio design, with a brooding electronic score, can also be wonderfully atmospheric. Sadly, it's not enough to salvage a wholly disappointing experience that never reaches the lofty heights it begins with.
The art of a game, however distinctive, matters little if it isn't accompanied by functionality.
Vane is game that has much potential, It has the feel of The Last Guardian to it and that in itself is a reason to want to like this game. The incredible visual style and the haunting 80s synths soundtrack adds buckets of atmosphere. It’s just a shame that the game is so obtuse for its own good.
Developers Friend & Foe wanted to give freedom to the players with Vane, and on that aspect, they succeeded. Unfortunately for me, this also became a major disappointment, as there was maybe a bit too much freedom to properly lead me through the story and through the experience it should’ve been.