Control Reviews
Control from Remedy Entertainment is a trippy journey that explores paranormal themes, while grounding it in the search for Jesse's brother.
Control is an unique title whose highs are game of the year worthy, but the whole package is spoiled by unnecessary flaws. However, The Oldest House remains worthy of a visit.
Review in Slovak | Read full review
It took me a few (full) days to go through almost all of what Control has to offer. While I can’t deny that the game has some issues, I did largely enjoy my time with Control and found myself heavily invested in this strange world.
If you like weird and supernatural games, this one is worth picking up. If you prefer a game with less thought and more action, then it might not be your cup of tea. Even so, there's plenty of intense action in Control.
Not much expected and completely enthusiastic: That's what you want! Control pushes the right buttons for me and constantly provides me with great rewards. If you liked the mood of Max Payne 2 or Quantum Break, you're guaranteed to have fun with it. I'm glad that the developers give the setting and the universe they created plenty of air to breathe. So you can give in to the crazy world and celebrate the abstruse.
Review in German | Read full review
Control is definitely the best game of 2019 so far. It is very rare that a Game combines such innovative ideas and gameplay elements with an incredibly interesting setting. If you haven't had the newest project of Remedy Entertainment on your radar you should change that as fast as possible.
Review in German | Read full review
Control consistently delivers the bizarre without trying too hard to be bizarre. It’s a weird, wonderful, and generally fantastic game that’s hampered by an unfortunate technical handicap.
In the world of Control, the supernatural is very real and the government knows about it. In this Metroidvania style adventure, you must prevent a global disaster after having being placed in a precarious situation. Taking on the role of Director of the Federal Bureau of Control protagonist Jesse Faden must slowly claw her way through hostile forces, gain new powers, and attempt to stop the supernatural force called the Hiss. Despite some issues, such as audio errors and bullet sponge enemies, Control constantly entices the player with new discoveries. It carries the same tones found in other Remedy Entertainment games while establishing its own identity as a great new IP.
Control is another Remedy title that shoots for the stars. It might not quite hit in every respect – with a lacklustre third act and some glaring technical issues – but its ambitious scope means what lands does so exceptionally well. The combat is satisfying, the world is overflowing with secrets and the atmosphere is second to none, ensuring Control is yet another stellar addition to Remedy's portfolio.
Control manages to mix Remedy’s classic third-person shooter action formula with trippy Inception-esque reality bending to craft a really intense game. The story might get a little *too* mind-bendy at some points, and the writing leans more towards heavy exposition, but it all comes together amazingly.
Control is another amazing title from Remedy, its wild to witness and a ton of fun to play.
The wide assortment of abilities at your disposal, coupled with immersive gameplay and truly palpable, often bone-chilling atmosphere, easily make it one of Remedy's most refined and masterfully crafted works to date.
Control is flagging in many ways and has a history that you can't let yourself be loved. But it's not a bad game.
Review in Spanish | Read full review
“Control inherits that Playstation DNA akin to Sony’s very own 1st party studios. Stylish presentation, an emphasis on story telling, world building galore, and fidelity to melt your eyes”
I like Control. No. I really like Control. The fact that the game doesn’t explicitly hold your hand and guide you on where to go and instead relies on your innate nature to want to explore was a perfect design choice. Backtracking to find secret rooms, hidden items, and unexplored areas was rewarding 90% of the time and oftentimes even added additional layers and craziness onto the already action-packed story that was being presented. For the most part, it all felt right and satisfying. If Remedy can clean up some of the issues with the frames dropping from time to time, I really think this is going to be the one for them that is received universally well by critics and fans alike.
After releasing ‘Quantum Break’ exclusively on Microsoft platforms, developer Remedy is back with their third-person action-adventure title, Control. In the game, you play as Jesse Faden, whose search for her missing brother has led to a place known as the Federal Bureau of Control (FBC).
Control is easily one of the most enjoyable and technologically advanced games I’ve played this year. Although Jesse may only have one thing in mind, find her brother and get out of there alive, upon being appointed the new director of The Oldest House, things change. Not only have you now been appointed with the responsibility of all of the employees who haven’t succumb to the Hiss, but you must also find the source of this evil and stop it with all of your might – something you never thought you’d be tasked with when you woke up this morning. Using multiple powers, upgraded weaponry and abilities, and the help of loyal NPCs, you must take control of your destiny and show these evil intruders that they’re fired!
Being a narrative-focused game, there is little incentive to replay the whole game. One complete playthrough is probably enough to get all its money's worth. The endgame provides the player an opportunity to tie up loose ends. It's a proper end to a good story. Interesting note - some hidden locations and costumes for Jesse become available post-game. Never a bad thing, to be honest.
In the end, Control delivers a brilliant story that kept me on the edge of my seat for roughly 20 hours. The story pacing is simply fantastic and for every bit of combat and puzzle-solving, there are new mysteries to uncover through environmental storytelling and collectables. Combined with the fantastic story is the combat and movement that feel so incredibly smooth and responsive, making it a near-perfect all-around experience that looks and feels great.