Rad Reviews
RAD offers a different post apocalyptic experience, and it's colorful, cell-shade visuals mixed with great 80s electronic music are things that make it unique when compared to titles like Fallout or Wasteland. On the negatives side, you have to deal with its unbalanced difficulty and repetitive gameplay; but in general, you'll probably have a good time with Rad.
Review in Persian | Read full review
I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
RAD's mix of randomized abilities, enemy variation and busy landscapes make for a middling rogue-like. These elements combined with difficulty that's too often mitigated with ranged attacks keep RAD from being truly radical, but there's definitely fun to be had.
RAD has that unique Double Fine touch. While combat wavers between difficult and unsatisfying, mutations and exploration create that "one more run" magic. It's a solid experience that will satisfy any post-apocalyptic enthusiast.
A fairly unique 3D roguelike, RAD is colourful, wilfully silly, devilishly difficult, and imbued with 1980s style. This is pure Double Fine, but will have limited appeal for some.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
[Rad] pays homage to the 80s from a visual, musical and "spiritual" point of view with great success
Review in Italian | Read full review
It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.
RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.
Taken as a whole, Rad does more right than it does wrong.
RAD is the sort of roguelike that's enjoyable once everything starts to click but after that, repetition and frustration unfortunately rear their ugly mutated heads.
Looking at RAD as a whole, it's a solid roguelike that shines in creative ideas, setting, and visuals. At the same time, it falls for the usual tropes, so if you're not a fan of roguelikes, you have been warned. Difficulty and repetition are exaggerated here, but it's due to repetition in powers and level design, which makes grinding for progression even more tedious than it has to be. For a $20 purchase, this is certainly a good new roguelike for fans of Double Fine and the genre.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
GOOD - RAD is a pretty typical rogue-like that’s bound to be familiar for fans of the genre. It splices up things by mutating your character as you progress and explore the ‘80s neo post-post-apocalyptic wastelands giving you a dynamic experience that both can feel great but also land on the unbalanced side frequently. Double Fine has brought their style and quality here from everything in the visual identity of the game, to the humor and just overall class. There’re some nagging performance problems on the Switch you’ll have to contend with, but thankfully it didn’t cripple the game in any way.
RAD is a madcap rogue-like from the twisted minds over at Double Fine that more than lives up to its name.
RAD is a nice throwback to the eighties alongside being a decent roguelite. It won't be a roguelike you put over a hundred hours into, but it will give you enough value for its $19.99 price point. Double Fine hit the mark on making RAD stand out, despite having shortcomings around combat and performance issues when too much is going on.
RAD is a post apocalyptic roguelike, with an unique power up system that has the same pro and cons.
Review in Italian | Read full review
Rad isn't really dramatically reinventing any wheels, but it's the perfect wee game to have sitting on your HD for some casual fun. You can bust out a run in its delightfully weird world in an hour or so and have a slightly different experience each time. It may not inspire the sort of rabid devotion of something like Spelunky, but it's a great gaming snack between meals.
RAD was a fun experience and one that I'll likely revisit in the future. However, it's pacing made it difficult to play for long periods of time. It's a decent distraction but it just doesn't hold up as a game you might want to binge all the way through. Luckily, the rogue-lite formula fits perfectly into small distractions like this.