Tom Clancy's Ghost Recon Breakpoint Reviews
No sequel has been a bigger cliff dive for me than Breakpoint; just go play Wildlands instead.
Let's get it over with: Ghost Recon Breakpoint is only half successful. If the technical side leaves us with the impression, in some ways, of an unfinished beta, what leaves the most bitterness in our mouths is the failure to dare with the survival element, which could have brought us all back to the early days of the franchise. Despite what has now been said, however, Ghost Recon Breakpoint still manages to entertain those who play it, especially if you decide to live the adventure together with other "comrades-in-arms". We're sure that Ubisoft, with the release of some corrective patches, can give its fans a very good and exciting gaming experience. However, as we write these lines, the impression is that perhaps it would have been legitimate to expect a little more.
Review in Italian | Read full review
First of all, keep these two things in mind: Ghost Recon Breakpoint is an ONLINE game (even in PVE mode) and it brings a MEDLEY of almost every feature seen on the shooting genre. The game maintains the basis of the previous title (Wildlands): tactical shooter in an open world and brings tones of features. While doing the basics (shoot, collect, craft, manage inventory), you will also level character, class, gear, weapons, skill tree, reward system and much more. The game can be an endless adventure for some or OVERWHELMING for others. There are several SMALL BUGS that don't interfere with the gameplay but can become annoying after a few hours.
Breakpoint as the newest version of Ghost Recon failed to defend its legacy as it should. A legacy whose effects diminish from version to version and may eventually be forgotten one day. Ubisoft is one of those companies that is trying to inject its successful gaming formula into all of its projects, but the results will not always be successful.
Review in Persian | Read full review
Another live service game launched by Ubisoft with decent success. Although not as polished as The Division 2 and Destiny, Ghost Recon Breakpoint is a worthy competitor in a very crowded part of the videogames market.
The Ghost Recon series is now among the many franchises that provide just that: what started with Ghost Recon Wildlands has continued in Breakpoint, an open-world tactical shooter that feels great when the bullets start flying, but slowly loses its identity the moment you're caught in this endless gameplay circuit of looting gear to “improve” your character.
Breakpoint lacks identity, combining scaled down features that were introduced in other Ubisoft games.
Review in Greek | Read full review
While there is no lack of stuff to do — story missions, side quests, and faction missions, not to mention the multiplayer PvP Ghost Wars suite which is the marquee feature for many players — not all of it is engaging and most all of it has been done before and better, not only by other shooters but by other games in the Ghost Recon franchise.
Ghost Recon: Breakpoint is a tactical shooter with arcade elements that brandishes a new look, the looter-shooter. Though the game could stand on its own without that element, it at least doesn’t take away from the core gameplay.
Ghost Recon Breakpoint is an awesome time to be had...The amount of content in this game is quite insane, but it’s great for those who like to have more to do than just the linear story.
Ghost Recon Breakpoint has many problems. The loot system is boring, the story isn´t that good and you don´t feel lost behind enemy lines. Anyway the gameplay is good, new mechanics like the ability to disguise and the need to tape your wounds are great. You can play it together with friends and explore the large open world.
Review in German | Read full review
As someone who played Ghost Recon Wildlands, it's hard not to make a comparison. The games are similar, but Ubisoft have put a lot of work into making Breakpoint a deeper, and more rewarding gaming experience. The game world is rich and detailed, and packed with places to explore and things to do. Right from the get-go, the world is open to you. There are no walls or invisible barriers (except for one of the islands that seems reserved for end game activity)
Ghost Recon: Breakpoint is the perfect game for hi is accustomed to online adventures in the company of a few friends. Ubisoft promises continuous support for a long time, which makes the purchase of this title a real investment. Lone wolves stay away.
Review in Italian | Read full review
Everything that Ghost Recon: Breakpoint does well, has already been done well in the Wildlands, or is a new feature with a big "but". Apart from a nicely crafted fictional world with a stronger story and a simple survival, Breakpoint doesn't innovate much. If you really enjoyed Wildlands, explored it through-and-through and want more of that - Breakpoint is a possible recommendation. Otherwise, you won't lose much if you skip this one.
Review in Czech | Read full review
Breakpoint might feel like a step down from Wildlands at first with its gear level, but when the survival mechanics – as shallow as they might be – kicks in and you’re fighting your way through the jungle, it’s the best one since Advanced Warfighter.
Review in Portuguese | Read full review
Ghost Recon: Breakpoint will probably disappoint the old school fans of the series, but for looter shooter afficionados looking for a steady supply of loot and exciting action, there's definitely something to enjoy here. Just don't expected anything more.
Review in Slovak | Read full review
There is great potential in Ghost Recon Breakpoint. But this potential is not well used. Also buggy gameplay and weak storytelling is not fun.
Review in Turkish | Read full review
It's not the best game I've ever played but it's fun, it's thrilling, action-packed and incredibly addictive.
No matter how you turn it around, Ubisoft makes an exemplary crash landing with Tom Clancy's Ghost Recon Breakpoint. What seems promising in theory, has serious problems in practice - this time Ubisoft's generic formula is much harder than expected. Ubisoft relies on a simple milkmaid calculation, which in the end doesn't work out surprisingly: more levels, more loops, more content, but also more of the bugs and the tiring uniformity. A service game through and through, where the entertainment factor has to stay on the sidelines for the benefit of the commercial idea. Hardcore fans will still be able to make peace due to the immense size of the game and the continued support, everyone else should at least wait until Breakpoint has survived his teething troubles.
Review in German | Read full review
All of that has been done away with, replaced by a nauseating terrine of pointless progression mechanics, baffling interface decisions, and clunky controls, fermented in a formaldehyde cocktail of technical issues. This game is agonizingly bad.