Type-0 certainly gets real-time combat right, but this port of an RPG that began on handheld is otherwise not much fun to play on PC.
Such is the quandary at the heart of every long-running game series. Type-0 HD bears all the hallmarks of a game simultaneously keen to escape its past while being forced to embrace its heritage. At its best, it's a fine, smartly-paced action-RPG with thrilling combat mechanics that just happens to be a better fit for a handheld than a home console. But, crucially, it represents a promise unkept: this isn't so much a blend of new ideas, more a melange of existing ones. It may have been conceived as a fresh start for Final Fantasy, but Type-0 is more often a false dawn.
Final Fantasy Type-0's gritty tone and fast action is a welcome change of pace.
The combat has it's moments but it has very little to do with Final Fantasy, although the awful storytelling is all too familiar from the rest of the Final Fantasy XIII series.
Final Fantasy Type-0 may have started life as a PSP game, but its mysterious world and fast-paced combat are still an exciting mix. Shame about the voice acting and interface, though.
An intriguing twist on long-running Final Fantasy tropes, but the experience is ultimately brought down by repetition and lackluster storytelling
Final Fantasy Type-0 HD is a flawed but appreciated push in a new direction
Final Fantasy Type-0's storyline may not be the most engaging, but it's combat system makes it hard to put down.
Just the type of console Final Fantasy we needed after all those years of Lightning.
It's been a long time coming, and by and large Final Fantasy Type 0 is worth the wait. Despite some dated visuals and mechanics better suited for a last-generation portable system, and despite being greatly overshadowed by the Final Fantasy XV demo it ships with, Type 0 deserves the attention and respect of Final Fantasy fans. While last year's Bravely Default garnered praise for being a reprise of old-school Final Fantasy, Type 0 proves you can be progressive rather than regressive and still capture the series' spirit (whatever that means for you) quite neatly.
The pick-up-and-play aspect is great, which is one of the few positives gained from its PSP roots. And the leveling just works. As I said before, Final Fantasy Type-0 HD is definitely for fans only. One last warning, though: The main game is worth finishing if you can get past the punishingly hard boss battles that plague the last ten hours.
Final Fantasy Type-0 HD is a pleasant surprise, and after playing it, I can see why so many people were clamoring for a western release. Although it doesn't necessarily justify the HD treatment at every turn, the core game is worth playing whether you're a fan of the franchise, or just enjoy challenging tactical action. If Square keeps highlighting and pushing quality experiences like this, it will prove to more people it hasn't lost its touch.
Though it's clear Type-0's doesn't completely shed its portable origins, it offers more than enough to stand toe-to-toe with its other console counterparts. It's a good action-packed RPG that does the Final Fantasy name justice.
Bar that, there's little else I can do to defame the game without slagging off the entire JRPG genre. It's a slightly more active, engaging iteration on the traditional Final Fantasy experience and one that works well, even away from its native platform. If you've been avoiding the series for a good few years then Type-0 is a great place to pick up the thread once again.
The story of Type-0 is an interesting one to witness, if only to see a darker Final Fantasy narrative and a more evil side of Cid. But it's a story that'll likely only satisfy FF completists and few others.
A decent enough remaster that won't entice newcomers, but makes for a tasty treat for established fans.
Offering the most captivating gameplay from the series in a long time, Final Fantasy Type-0 HD has finally arrived to the West while looking and sounding better than ever.
Even as a series fan, I feel OK in saying that Final Fantasy definitely needed a shot in the arm. And it got one — a big, dark, serious one. It's a bit strange to see this shot coming from something that started out as a mobile title.
No amount of visual updates can mask the fact that Type-0 was clearly never designed to be on consoles. What great ideas it has are buried under a story that's rendered meaningless and a camera that prevents you from seeing most of them in the first place.
'Final Fantasy Type-0 HD' features deep combat mechanics and a mature tone, but some confounding design decisions and awkward storytelling hold it back.