Top Critic Average
The creator of Katamari Damacy, Keita Takahashi, unleashes a beguiling new game where strange creatures must cooperate to solve puzzles – though life in utopia proves repetitive
There is indeed plenty of Takahashi weirdness to be found in Wattam, but it’s of limited value without the magic, the soul, or just the basic ingenuity required to connect the dots and make it all sing.
Wattam is a fun and exciting game that you can and should play with your children. An unusual experiment, where the silly and almost always funny scenes hide a deep meaning about the unification of the world, universal friendship and the search for compromises between so different inhabitants, where joy and fun can connect the planet after a global catastrophe. And the best and so clear to all ages and religions of the game manifesto about peace and love is now difficult to find.
Review in Russian | Read full review
Wattam is a bizarre playground full of wonder, discovery, and cheerful friends that come together to tell a sweet story about rising up and bonding after conflict.
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
Spend a few hours winding down with its carefree sandbox or just listen to the ever catchy folksy music, and it's just the antidote you need after a bad day, a bad year, or hell, a bad decade.
If you have even a sliver of child-like wonder left in your heart then playing Wattam is a must.
Choose the world of Wattam at your most studious discretion, my friends.
Wattam takes the concepts of action and puzzling, and makes them its own.
Wattam isn’t without its flaws; in particular, the more characters you gather, the harder it is to quickly switch between them. But even when your journey’s done, there’s more than enough here to draw you back in, whether you’re tackling the game in co-op mode, hunting for those few elusive characters you’ve missed or just diving into this daft and wonderfully charming world.