Top Critic Average
Wattam would be a simple little delight, if it weren't for its technical issues.
Wattam is a weird and wild fever dream of a game, but it's the most enjoyable fever dream I've ever had.
Wattam is a fun colourful playground for players to goof around in, even though it's controls have a few screws loose.
As charmingly idiosyncratic as you'd expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.
Keita Takahashi delivers another singular title that's as much an interactive art piece as it is a game
I kept hoping for something to anchor the whole experience to some kind of message or resonant detail that would bring the rest of my pain into focus. But after finishing the game and writing this review, I’m still waiting.
Wattam is a bizarre playground full of wonder, discovery, and cheerful friends that come together to tell a sweet story about rising up and bonding after conflict.
Some significant technical issues manage to do little to hold back the charm and wit of Wattam. It's a game that's great fun for both kids and adults, with slapstick humor and a sweet message of understanding people, despite your differences, at its center. It's made with today's toxic climate in mind, boiling the world's issues into something that doesn't feel cloying, but instead feels positive and welcoming. That, to me, is an achievement.
I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Witnessing its wholesome, nearly childlike view of the world through a bunch of nonsequiteurs is pleasant even if playing through them isn’t always quite as enjoyable. And while Wattam seems to want to avoid descriptors and can get away with it at times, that playability is important for a video game.